The Blackout Club · handler “The Blackout Club”
Version 1
Release notes
Initial release
- Released
- Size
- 947 B
- Downloads
- 31
- Check
- Unverified
- SHA-256
- 9ce46cf8787f74390ad2c8c25a919ae0550f147ae1b8b15159415bac836ff1e2
Files 1
| Path | Size |
|---|---|
| handler.js | 1.6 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Fri Apr 03 2020 02:47:04 GMT+0000 (UTC).
Hub.Handler.Id = "jt8z6z8MNe6qvrx9X";
Hub.Maintainer.Name = "ZeroFox";
Hub.Maintainer.Id = "fd6NFJsFJef4AZoD9";
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "TheBlackoutClub-Win64-Shipping.exe";
Game.SteamID = "599080";
Game.GUID = "The Blackout Club";
Game.GameName = "The Blackout Club";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "TheBlackoutClub\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.SaveType = Nucleus.SaveType.None;
Game.LauncherExe = "";
Game.SupportsPositioning = true;
Game.Hook.CustomDllEnabled = true;
Game.Hook.ForceFocusWindowName = "TheBlackoutClub";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.PauseBetweenStarts = 20;
Game.UseGoldberg = true;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.HideTaskbar = true;
Game.SetWindowHookStart = true;
Game.Description =
"In order to play multiplayer, you need to finish prologue (or skip it) for each player. Then one player hosts a mission, and others join game. You can also invite in start menu > freinds/network > press A on the other player(s). They will automatically join.";
Game.Play = function() {
var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
};