The Blackout Club · handler “The Blackout Club”
Version 3
Release notes
minor fix
- Released
- Size
- 174 KB
- Downloads
- 23
- Check
- Unverified
- SHA-256
- e99470bc08667d0e548b43f84085536d9a9d44d216bd27c2c96a97b0cae6944f
Files 4
| Path | Size |
|---|---|
| BlackoutClub/dlllist.txt | 23 B |
| BlackoutClub/PlayfabRedirector64.dll | 101 KB |
| BlackoutClub/winmm.dll | 253 KB |
| handler.js | 3.2 KB |
handler.js
Plain textHub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Mon Apr 27 2020 21:29:35 GMT+0000 (UTC).
Hub.Handler.Id = "jt8z6z8MNe6qvrx9X";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["TheBlackoutClub\\Binaries\\Win64", "Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64", "TheBlackoutClub\\Content\\Movies"];
Game.FileSymlinkExclusions = [
"steam_api64.dll",
"steam_appid.txt",
"IntroMovie.mp4",
"OpeningSplash-Blindlight.mp4",
"OpeningSplash-Question.mp4",
"PlayfabRedirector64.dll",
"winmm.dll",
"dlllist.txt"
];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "TheBlackoutClub-Win64-Shipping.exe";
Game.SteamID = "599080";
Game.GUID = "The Blackout Club";
Game.GameName = "The Blackout Club";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "TheBlackoutClub\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.Hook.ForceFocusWindowName = "TheBlackoutClub";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.PauseBetweenStarts = 40;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.HideTaskbar = false;
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.KeepSymLinkOnExit = false;
Game.SetForegroundWindowElsewhere = true;
Game.UserProfileSavePath = "AppData\\Local\\TheBlackoutClub\\Saved\\SaveData";
Game.Description =
"CLOSE Steam completely before running this. In order to play multiplayer, you need to finish prologue (or skip it) for each player. Then one player hosts a mission, and others join game. You can also invite in start menu > friends/network > press A on the other player(s). They will automatically join. If you get uneven fps in the instances try alt tabbing to the nucleuscoop app window when using multiple gamepads only, the game windows will still remain on top, also try reducing graphics.";
Game.Play = function() {
var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -nosplash " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\TheBlackoutClub\\Binaries\\Win64\\PlayfabRedirector64.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "PlayfabRedirector64.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\TheBlackoutClub\\Binaries\\Win64\\winmm.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "winmm.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\TheBlackoutClub\\Binaries\\Win64\\dlllist.txt");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "dlllist.txt");
System.IO.File.Copy(savePkgOrigin, savePath, true);
};