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The Bonerooms · handler “The Bonerooms”

Version 1 (current)

Release notes

release

Released
Size
2.0 MB
Downloads
284
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Verified
SHA-256
29221b60c1954210f1440ef86e1d0b4928ee8e5356473bd1b68225bad9d5c9ce
Download v1 (.nc)All versions

Files 7

PathSize
handler.js13 KB
The Bonerooms/Bonerooms_Data/Plugins/x86_64/steam_api64.dll5.9 MB
The Bonerooms/Bonerooms_Data/Plugins/x86_64/steam_settings/configs.app.ini1.2 KB
The Bonerooms/Bonerooms_Data/Plugins/x86_64/steam_settings/configs.main.ini6.9 KB
The Bonerooms/Bonerooms_Data/Plugins/x86_64/steam_settings/configs.overlay.ini4.7 KB
The Bonerooms/Bonerooms_Data/Plugins/x86_64/steam_settings/configs.user.ini1.8 KB
The Bonerooms/Bonerooms_Data/Plugins/x86_64/steam_settings/steam_appid.txt7 B

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Fri Sep 05 2025 23:28:31 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "oW25RZwfMTjGQuDbv";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.FileSymlinkCopyInstead = ["UnityPlayer.dll", "globalgamemanagers", "Preferences.xml"];
Game.BackupFiles = ["Preferences.xml"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "Bonerooms.exe";
Game.SteamID = "2719940";
Game.GUID = "The Bonerooms";
Game.GameName = "The Bonerooms";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Bonerooms";
Game.HasDynamicWindowTitle = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "IMPORTANT: Start the game once before trying split screen.\n\nRecommend to set the Voice chat to push to talk.\n\nHost a game and make it public. Join in with others\n\nDont apply any settings in the video menu, it will break the resolution\n\nRecommended that you add custom resolutions to all your monitors from your AMD/Nvidia/Intel panel (for example if you are using a monitor resolution of 1920x1080 add custom resolutions like 1920x540, 960x1080, 960x540, etc.)\n\nDisable any overlays that are attaching to the game (discord,steam or any other)\n\nIf you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 15;

Game.RefreshWindowAfterStart = true;
Game.SetWindowHookStart = true;

Game.UserProfileSavePath = "AppData\\LocalLow\\Jasozz Games";

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = false;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
    //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
  }
};

Game.Play = function() {
  Context.StartArguments = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height;

  Context.CopyFolder(Context.ScriptFolder, Context.GetFolder(Nucleus.Folder.InstancedGameFolder));

  var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Bonerooms_Data\\Plugins\\x86_64\\steam_settings\\configs.user.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
    new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
    new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
  ]);

  var fillPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Bonerooms_Data\\globalgamemanagers";

  var base = Context.Nickname;
  var og_Path = "Bonerooms";
  // Create newPath by rearranging characters from base
  var newPath = og_Path.substring(0, og_Path.length - 3) + base.charAt(0) + base.charAt(base.length - 1) + base.length;

  // Ensure newPath is at least as long as og_Path
  if (newPath.length < og_Path.length) {
    while (newPath.length < og_Path.length) {
      newPath += base.charAt(base.length - 1);
    }
  } else if (og_Path.length < newPath.length) {
    // Ensure og_Path is at least 3 characters long
    newPath = newPath.substring(0, og_Path.length);
  }

  Context.PatchFile(fillPath, fillPath, og_Path, newPath);

  var dllPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\UnityPlayer.dll";

  var searchPattern = "57 00 69 00 6E 00 64 00 6F 00 77 00 73 00 2E 00 47 00 61 00 6D 00 69 00 6E 00 67 00 2E 00 49 00 6E 00 70 00 75 00 74 00 2E 00 47 00 61 00 6D 00 65 00 70 00 61 00 64";
  var patchPattern = "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00";

  Context.PatchFileFindPattern(dllPath, dllPath, searchPattern, patchPattern, true);

  var pref = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Bonerooms_Data\\Preferences.xml";
  Context.ChangeXmlNodeInnerTextValue(pref, "//prefsResX", Context.Width);
  Context.ChangeXmlNodeInnerTextValue(pref, "//prefsResY", Context.Height);
  Context.ChangeXmlNodeInnerTextValue(pref, "//prefsFullscreenMode", "2");

  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\The Bonerooms\\" + newPath, "Screenmanager Fullscreen mode_h3630240806", 0, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\The Bonerooms\\" + newPath, "Screenmanager Fullscreen mode Default_h401710285", 0, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\The Bonerooms\\" + newPath, "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\The Bonerooms\\" + newPath, "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\The Bonerooms\\" + newPath, "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\The Bonerooms\\" + newPath, "Screenmanager Resolution Window Width_h2524650974", Context.Width, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\The Bonerooms\\" + newPath, "Screenmanager Resolution Window Height_h1684712807", Context.Height, Nucleus.RegType.DWord);
};