The Haunted: Hells Reach · handler “TheHauntedHellsReach”
Version 1
Release notes
First Release
- Released
- Size
- 1.6 KB
- Downloads
- 8
- Check
- Unverified
- SHA-256
- c45244ddfada076c921c2e5b423776caa98350a95072be4d820b63caab88cc7e
Files 1
| Path | Size |
|---|---|
| handler.js | 4.0 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Mar 26 2020 21:43:14 GMT+0000 (UTC).
Hub.Handler.Id = "SYpJuqvp5nczXeKcm";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["ApexFramework_x86.dll"];
Game.DirSymlinkExclusions = ["binaries\\win32", "binaries\\win64"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_api64.dll", "steam_appid.txt", "steam_interfaces.txt"];
Game.GameName = "The Haunted: Hells Reach";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "HauntedGame.exe";
Game.SteamID = "43190";
Game.GUID = "The Haunted Hells Reach";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "binaries\\win32";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.UseDirectX9Wrapper = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "The Haunted: Hells Reach (32-bit, DX9)";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.UseAlpha8CustomDll = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.HookFocus = true;
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.Description =
"Enable gamepad in input settings in your default game first. If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTR+Q to close Nucleus and all its instances.";
Game.PauseBetweenStarts = 30;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
var savePath = Context.GetFolder(Nucleus.Folder.Documents) + "\\My Games\\the-haunted-hells-reach\\UDKGame\\Config\\UDKEngine.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "AllowJoystickInput", "1"),
new Nucleus.IniSaveInfo("SystemSettings", "Fullscreen", true),
new Nucleus.IniSaveInfo("SystemSettings", "ResX", Context.Width),
new Nucleus.IniSaveInfo("SystemSettings", "ResY", Context.Height),
new Nucleus.IniSaveInfo("Engine.Engine", "bMuteAudioWhenNotInFocus", false),
new Nucleus.IniSaveInfo("Engine.Engine", "bPauseOnLossOfFocus", false),
new Nucleus.IniSaveInfo("WillowGame.WillowGameEngine", "bPauseLostFocusWindowed", false),
new Nucleus.IniSaveInfo("WillowGame.WillowGameEngine", "bMuteAudioWhenNotInFocus", false)
]);
if (Player.IsKeyboardPlayer) {
Context.StartArguments = "-AlwaysFocus -nosplash -nomoviestartup -NoController";
} else {
Context.StartArguments = "-AlwaysFocus -nosplash -nomoviestartup";
}
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\binaries\\win32\\steam_interfaces.txt";
var lines = [
"SteamClient010",
"SteamGameServer010",
"SteamGameServerStats001",
"SteamUser016",
"SteamFriends009",
"SteamUtils005",
"SteamMatchMaking008",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION010",
"STEAMAPPS_INTERFACE_VERSION004",
"SteamNetworking005",
"STEAMREMOTESTORAGE_INTERFACE_VERSION004",
"STEAMHTTP_INTERFACE_VERSION001",
"SteamMasterServerUpdater001"
];
Context.WriteTextFile(autoExec, lines);
};