The Haunted: Hells Reach · handler “TheHauntedHellsReach”
Version 2 (current)
Release notes
fix
- Released
- Size
- 1.7 KB
- Downloads
- 599
- Check
- Verified
- SHA-256
- 7d634aabbfdbf32dde236a7ecef711dd9fd9bca0382370d2fba7e2b528cdbc1b
Files 1
| Path | Size |
|---|---|
| handler.js | 4.4 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Thu Mar 26 2020 21:51:54 GMT+0000 (UTC).
Hub.Handler.Id = "SYpJuqvp5nczXeKcm";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["ApexFramework_x86.dll"];
Game.DirSymlinkExclusions = ["binaries\\win32", "binaries\\win64"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_api64.dll", "steam_appid.txt", "steam_interfaces.txt"];
Game.GameName = "The Haunted: Hells Reach";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "HauntedGame.exe";
Game.SteamID = "43190";
Game.GUID = "The Haunted Hells Reach";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "binaries\\win32";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.UseDirectX9Wrapper = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "The Haunted: Hells Reach (32-bit, DX9)";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.UseAlpha8CustomDll = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.HookFocus = true;
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.Description =
"Enable gamepad in input settings in your default game first. If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTR+Q to close Nucleus and all its instances.";
Game.PauseBetweenStarts = 30;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
var savePath = Context.GetFolder(Nucleus.Folder.Documents) + "\\My Games\\the-haunted-hells-reach\\UDKGame\\Config\\UDKEngine.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "AllowJoystickInput", "1"),
new Nucleus.IniSaveInfo("SystemSettings", "Fullscreen", true),
new Nucleus.IniSaveInfo("SystemSettings", "ResX", Context.Width),
new Nucleus.IniSaveInfo("SystemSettings", "ResY", Context.Height),
new Nucleus.IniSaveInfo("Engine.Engine", "bMuteAudioWhenNotInFocus", false),
new Nucleus.IniSaveInfo("Engine.Engine", "bPauseOnLossOfFocus", false),
new Nucleus.IniSaveInfo("WillowGame.WillowGameEngine", "bPauseLostFocusWindowed", false),
new Nucleus.IniSaveInfo("WillowGame.WillowGameEngine", "bMuteAudioWhenNotInFocus", false)
]);
if (Context.IsKeyboardPlayer) {
Context.StartArguments = "-AlwaysFocus -nosplash -nomoviestartup -NoController";
Context.Hook.BlockMouseEvents = "False";
Context.Hook.BlockKeyboardEvents = "False";
Context.Hook.BlockInputEvents = "False";
Context.Hook.ForceFocus = "False";
} else {
Context.StartArguments = "-AlwaysFocus -nosplash -nomoviestartup";
Context.Hook.BlockMouseEvents = "True";
Context.Hook.BlockKeyboardEvents = "True";
Context.Hook.BlockInputEvents = "True";
Context.Hook.ForceFocus = "True";
}
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\binaries\\win32\\steam_interfaces.txt";
var lines = [
"SteamClient010",
"SteamGameServer010",
"SteamGameServerStats001",
"SteamUser016",
"SteamFriends009",
"SteamUtils005",
"SteamMatchMaking008",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION010",
"STEAMAPPS_INTERFACE_VERSION004",
"SteamNetworking005",
"STEAMREMOTESTORAGE_INTERFACE_VERSION004",
"STEAMHTTP_INTERFACE_VERSION001",
"SteamMasterServerUpdater001"
];
Context.WriteTextFile(autoExec, lines);
};