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The Red Solstice · handler “The Red Solstice”

Version 1 (current)

Release notes

release

Released
Size
2.0 KB
Downloads
38
Check
Verified
SHA-256
fac2867b4a7bd8a8ce4e9998ed677c89cf0c28d1a7b87e425b9827e2a9592dff
Download v1 (.nc)All versions

Files 1

PathSize
handler.js5.7 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Jan 15 2026 05:44:59 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "jsEwo6sDmdxrFpRsR";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

Game.ExecutableContext = ["data", "lib", "platforms"];
Game.FileSymlinkCopyInstead = ["charpresets.json", "charsaves.json", "controls.cini", "settings.ini", "spsave.json"];
Game.BackupFolders = ["bin\\data"];

Game.HandlerInterval = 500;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "Game.exe";
Game.SteamID = "265590";
Game.GUID = "The Red Solstice";
Game.GameName = "The Red Solstice";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.BinariesFolder = "bin";
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "The Red Solstice";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "Start your main game once for config files to be created.\n\nHorizontal split has menus cuts off.\n\nThe game takes some time (seconds) to load new menus/find the host, if it seems it crashed, simply wait\n\nAfter all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 15;

Game.RefreshWindowAfterStart = true;
Game.NeedsSteamEmulation = true;

Game.UseNucleusEnvironment = true;
Game.UserProfileSavePath = "AppData\\Local\\TheRedSolstice";
//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = true;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.DrawFakeCursor = true;
// Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = true;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
// Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
// Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
// Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
// Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.Play = function() {
  inipath = Context.EnvironmentPlayer + Context.UserProfileSavePath + "\\settings.ini";
  var dict = [
    Context.FindLineNumberInTextFile(inipath, "win.fullscreen =", Nucleus.SearchType.StartsWith) + '|win.fullscreen = "false"',
    Context.FindLineNumberInTextFile(inipath, "win.height =", Nucleus.SearchType.StartsWith) + '|win.height = "' + Context.Height + '"',
    Context.FindLineNumberInTextFile(inipath, "win.width =", Nucleus.SearchType.StartsWith) + '|win.width = "' + Context.Width + '"',
    Context.FindLineNumberInTextFile(inipath, "win.noborder =", Nucleus.SearchType.StartsWith) + '|win.noborder = "true"'
  ];
  Context.ReplaceLinesInTextFile(inipath, dict);
};