Tokyo Ghoul:re Call to Exist · handler “TOKYO GHOUL”
Version 2 (current)
Release notes
many fixes for Nucleus 2.1.2
- Released
- Size
- 1.9 KB
- Downloads
- 290
- Check
- Verified
- SHA-256
- 7736f9a6166a270d0155eff88dd62aaef387cae63f20941426119e94810e25fd
Files 1
| Path | Size |
|---|---|
| handler.js | 5.5 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Sat Dec 31 2022 08:41:56 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "yBgw4bzN3A7esPenN";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["mkd_pc.cpk"];
Game.KillMutex = ["TOKYO GHOUL:re CALL to EXIST"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "winmm.dll", "xinput9_1_0.dll"];
Game.FileSymlinkCopyInstead = ["D3DCompiler_47.dll", "msvcp140.dll", "ucrtbased.dll", "vcruntime140.dll"];
Game.GameName = "TOKYO GHOUL:re [CALL to EXIST]";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "CALL to EXIST.exe";
Game.SteamID = "756530";
Game.GUID = "CALL to EXIST";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.UseGoldberg = true;
Game.UseSteamless = true;
Game.SteamlessArgs = "--quiet --keepbind";
Game.SteamlessTiming = 5000;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "TOKYO GHOUL:re CALL to EXIST";
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput9_1_0.dll"];
Game.UserProfileSavePath = "AppData\\Local\\BANDAI NAMCO Entertainment\\Tokyo Ghoul re CALL to EXIST";
Game.Description =
"IMPORTANT: Set all instances to Windowed in the game options on first run and launch again via Nucleus. Multiplayer and Co-op unlock after completing the first level. You can access each instance save in the app, after the first launch click game options/open user profile save path in the UI. You can use the same save file in all instances if you copy it between folders, make sure your main game is in windowed if you do that. Gamepads only. Set your monitor scale to 100% if the instances resize incorrectly.";
Game.PauseBetweenProcessGrab = 3;
Game.PauseBetweenStarts = 40;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = false;
Game.SupportsKeyboard = false;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = false;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = false;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.SetWindowPosHook = true;
Game.ProtoInput.SetWindowStyleHook = true;
Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;
Game.ProtoInput.SendMouseWheelMessages = false;
Game.ProtoInput.SendMouseButtonMessages = false;
Game.ProtoInput.SendMouseMovementMessages = false;
Game.ProtoInput.SendKeyboardButtonMessages = false;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;
Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 8000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS.
Game.Play = function() {
if (!System.IO.File.Exists(Context.NucleusUserRoot + "\\AppData\\Local\\BANDAI NAMCO Entertainment\\Tokyo Ghoul re CALL to EXIST\\1062859710\\gamedata.save")) {
Game.PauseBetweenProcessGrab = 30;
Game.PromptBetweenInstances = true;
} else {
}
};