Tom Clancy's H.A.W.X · handler “Tom Clancy's H.A.W.X”
Version 1
Release notes
First release
- Released
- Size
- 3.3 MB
- Downloads
- 17
- Check
- Verified
- SHA-256
- 7aa69cf45f42026da6c040e829d0d10ab18684bb9f089ffc417f4310037a737e
Files 7
| Path | Size |
|---|---|
| handler/d3d9.dll | 10.1 MB |
| handler/d3d9.ini | 5.7 KB |
| handler/new | 10 KB |
| handler/new.keys | 18 KB |
| handler/player1 | 10 KB |
| handler/player1_0.1.525.keys | 19 KB |
| handler.js | 12 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Wed Nov 20 2024 21:03:04 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "JXPB5KZKJWhyj9JRt";
Hub.Maintainer.Name = "messenils";
Hub.Maintainer.Id = "5NNQPxAD7mmwGuvKp";
var answers8 = ["Yes. Level 1", "Yes. Max level", "No"];
Game.AddOption("Profiles", 'Lets the handler create profiles. Max level profiles or new ones. Creates backup of old profiles. Option "No" restores old profiles', "Setprofile", answers8);
var answers8 = ["No", "Yes"];
Game.AddOption(
"Profile overwrite",
'Overwrite if profile exist? Useful if you want to change between new and max level profiles. Choose "No" if you want to progress profiles',
"Writeprofile",
answers8
);
var answers8 = ["Enable fix", "Disable fix"];
Game.AddOption("Freeze fix", "Will stop the game traffic to dead ubisoft servers.", "Freezefix", answers8);
Game.FileSymlinkCopyInstead = [
"binkw32.dll",
"eax.dll",
"setting.lua",
"FirewallInstallHelper.dll",
"GameuxInstallHelper.dll",
"input_filters.cfg",
"autodetect.ini",
"settings.ini",
"MappaingIcons.txt"
];
Game.FileSymlinkExclusions = ["d3d9.dll", "d3d9.ini", "xinput1_3.dll", "Clancyman_720p.bik", " d_geoeye.bik", "disclaimers.bik", "logo_wide.bik", "rating.bik", "teaser_logo.bik", "UBIPresents.bik"];
Game.KillMutex = ["Tom Clancy's H.A.W.X"];
Game.DirSymlinkExclusions = ["Data\\Settings", "Data\\Movies"];
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "HAWX.exe";
Game.SteamID = "";
Game.GUID = "HAWX";
Game.GameName = "Tom Clancy's H.A.W.X";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.HideTaskbar = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Tom Clancy's H.A.W.X";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput1_4.dll", "dinput8.dll"];
Game.UserProfileConfigPath = "Saved Games\\Tom Clancy's H.A.W.X\\Profiles";
Game.Description =
"Only works on version 1.02\n\nCreate a server in all instances (same settings). Close the lobby in all instancecs besides the last one, now you will be able to join in the last player lobby\n\nThe consistent freezing is a game problem but this handler will attempt to fix it. therefore its very important that game version matches";
Game.PauseBetweenStarts = 10;
Game.SetWindowHook = true;
Game.Play = function() {
var setprofile = Context.Options["Setprofile"];
var writeprofile = Context.Options["Writeprofile"];
var freezefix = Context.Options["Freezefix"];
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\d3d9.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "d3d9.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\d3d9.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "d3d9.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var cfgpath = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\_settings_0.1.525.ini";
var dict = [
Context.FindLineNumberInTextFile(cfgpath, "mode", Nucleus.SearchType.StartsWith) + "|mode = -1",
Context.FindLineNumberInTextFile(cfgpath, "windowed", Nucleus.SearchType.StartsWith) + "|windowed = true",
Context.FindLineNumberInTextFile(cfgpath, "width", Nucleus.SearchType.StartsWith) + "|width = " + Context.Width,
Context.FindLineNumberInTextFile(cfgpath, "height", Nucleus.SearchType.StartsWith) + "|height = " + Context.Height
];
Context.ReplaceLinesInTextFile(cfgpath, dict);
var cfgpath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Data\\Settings\\settings.ini";
var dict = [
Context.FindLineNumberInTextFile(cfgpath, "mode", Nucleus.SearchType.StartsWith) + "|mode = -1",
Context.FindLineNumberInTextFile(cfgpath, "windowed", Nucleus.SearchType.StartsWith) + "|windowed = true",
Context.FindLineNumberInTextFile(cfgpath, "width", Nucleus.SearchType.StartsWith) + "|width = " + Context.Width,
Context.FindLineNumberInTextFile(cfgpath, "height", Nucleus.SearchType.StartsWith) + "|height = " + Context.Height
];
Context.ReplaceLinesInTextFile(cfgpath, dict);
if (Context.IsKeyboardPlayer) {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", ""),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", ""),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", ""),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "")
]);
} else {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", Context.GamepadId),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", Context.GamepadId),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", Context.GamepadId),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", Context.GamepadId)
]);
}
if (Context.PlayerID == 0) {
var savePath = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\_settings_0.1.525.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Sound", "musicvolume", " 1.000000")]);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Data\\Settings\\settings.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Sound", "musicvolume", "1.000000")]);
} else {
var savePath = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\_settings_0.1.525.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Sound", "musicvolume", " 0.000000")]);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Data\\Settings\\settings.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Sound", "musicvolume", "0.000000")]);
}
////////////////////////////////////////
if (setprofile != "No") {
//playername
var OriName = Context.Nickname;
var PlayerName = OriName[0];
var k = 0;
for (var i = 1; i < OriName.length; i++) {
if (i < 15) {
PlayerName += OriName[i];
k++;
}
}
var Namlnt = "00";
if (k == 1) {
Namlnt = "01";
}
if (k == 2) {
Namlnt = "02";
}
if (k == 3) {
Namlnt = "03";
}
if (k == 4) {
Namlnt = "04";
}
if (k == 5) {
Namlnt = "05";
}
if (k == 6) {
Namlnt = "06";
}
if (k == 7) {
Namlnt = "07";
}
if (k == 8) {
Namlnt = "08";
}
if (k == 9) {
Namlnt = "09";
}
if (k == 10) {
Namlnt = "0A";
}
if (k == 11) {
Namlnt = "0B";
}
if (k == 12) {
Namlnt = "0C";
}
if (k == 13) {
Namlnt = "0D";
}
if (k == 14) {
Namlnt = "0E";
}
if (k == 15) {
Namlnt = "0F";
}
//writing profile_list.bin
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\profile_list.bin";
var lines = ["123456789" + "0" + PlayerName + "99"];
Context.WriteTextFile(txtPath, lines);
//repairing corruption
Context.Wait(300);
Context.PatchFileFindPattern(
System.IO.Path.Combine(Context.RootFolder, "profile_list.bin"),
System.IO.Path.Combine(Context.RootFolder, "profile_list.bin"),
"31 32 33 34 35 36 37 38 39 30",
"00 00 00 B9 00 00 00 01 00" + Namlnt,
true
);
Context.Wait(200);
Context.PatchFileFindPattern(System.IO.Path.Combine(Context.RootFolder, "profile_list.bin"), System.IO.Path.Combine(Context.RootFolder, "profile_list.bin"), "39 39", "00 00", true);
Context.Wait(200);
var profilebackup = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\profile_list.bin.old";
if (!System.IO.File.Exists(profilebackup)) {
var savePath = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\profile_list.bin.old";
var savePkgOrigin = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\profile_list.bin";
if (System.IO.File.Exists(savePkgOrigin)) {
System.IO.File.Copy(savePkgOrigin, savePath, true);
}
}
var savePath = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\profile_list.bin";
var savePkgOrigin = txtPath;
System.IO.File.Copy(savePkgOrigin, savePath, true);
if (setprofile == "Yes. Level 1") {
var savePath = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\" + PlayerName;
if (!System.IO.File.Exists(savePath) || writeprofile == "Yes") {
var savePkgOrigin = Context.ScriptFolder + "\\new";
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\" + PlayerName + "_0.1.525.keys";
var savePkgOrigin = Context.ScriptFolder + "\\new.keys";
System.IO.File.Copy(savePkgOrigin, savePath, true);
}
}
if (setprofile == "Yes. Max level") {
var savePath = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\" + PlayerName;
if (!System.IO.File.Exists(savePath) || writeprofile == "Yes") {
var savePkgOrigin = Context.ScriptFolder + "\\player1";
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\" + PlayerName + "_0.1.525.keys";
var savePkgOrigin = Context.ScriptFolder + "\\player1_0.1.525.keys";
System.IO.File.Copy(savePkgOrigin, savePath, true);
}
}
} else {
var savePkgOrigin = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\profile_list.bin.old";
var savePath = Context.NucleusUserRoot + "\\" + Context.UserProfileConfigPath + "\\profile_list.bin";
if (System.IO.File.Exists(savePkgOrigin)) {
System.IO.File.Copy(savePkgOrigin, savePath, true);
System.IO.File.Delete(savePkgOrigin);
}
}
///////////////////////
Context.PatchFileFindPattern(
//X prepare
System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
"7D 08 83 65 F0 00 83 65 FC 00 0F B6 45 0B A3 3C BF DE",
"90 90 90 90 90 90 0F B6 45 0B A3 3C BF DE 00 B8" + "99 99",
true
);
Context.Wait(200); //Y prepare
Context.PatchFileFindPattern(
System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
"8B 45 EC A3 1C BF DE 00 8B 45 E8",
"00 A3 1C BF DE 00 B8" + "88 88" + "00 00",
true
);
Context.Wait(200);
Context.PatchFileFindPattern(
//X apply
System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
"0B A3 3C BF DE 00 B8 99 99",
Context.Width,
8,
true
);
Context.Wait(200);
Context.PatchFileFindPattern(
//Y apply
System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
"00 A3 1C BF DE 00 B8 88 88 00 00",
Context.Height,
8,
true
);
if (freezefix == "Enable fix") {
Context.Wait(200);
Context.PatchFileFindPattern(
//freeze fix
System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
"74 47 8B 44 24 30 8B 4C 24 2C 50 51 8D 4C 24 10",
"EB 47 8B 44 24 30 8B 4C 24 2C 50 51 8D 4C 24 10",
true
);
}
};