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Tom Clancy's H.A.W.X · handler “Tom Clancy's H.A.W.X”

Version 5

Release notes

there

Released
Size
28 KB
Downloads
53
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Verified
SHA-256
a04360e1c96a55d8e88d325479c1c5cd29bfb0b2a20bedd3ee507f5cf3930639
Download v5 (.nc)All versions

Files 26

PathSize
handler.js15 KB
handler/new110 KB
handler/new1_0.1.525.keys18 KB
handler/new210 KB
handler/new2_0.1.525.keys18 KB
handler/new310 KB
handler/new3_0.1.525.keys18 KB
handler/new410 KB
handler/new4_0.1.525.keys18 KB
handler/new510 KB
handler/new5_0.1.525.keys18 KB
handler/new610 KB
handler/new6_0.1.525.keys18 KB
handler/new710 KB
handler/new7_0.1.525.keys18 KB
handler/new810 KB
handler/new8_0.1.525.keys18 KB
handler/player110 KB
handler/player1_0.1.525.keys19 KB
handler/player210 KB
handler/player2_0.1.525.keys19 KB
handler/player310 KB
handler/player3_0.1.525.keys19 KB
handler/player410 KB
handler/player4_0.1.525.keys19 KB
handler/_settings_0.1.525.ini1.2 KB

handler.js

Plain text
Hub.Handler.Version = 5; // Released at https://hub.splitscreen.me/ on Sun Nov 24 2024 22:07:32 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "JXPB5KZKJWhyj9JRt";
Hub.Maintainer.Name = "messenils";
Hub.Maintainer.Id = "5NNQPxAD7mmwGuvKp";

var answers8 = ["Yes. Level 1", "Yes. Max level", "No"];
Game.AddOption("Profiles", 'Lets the handler create profiles. Max level profiles or new ones. Creates backup of old profiles. Option "No" restores old profiles', "Setprofile", answers8);

var answers8 = ["No", "Yes"];
Game.AddOption(
  "Profile overwrite",
  'Overwrite if profile exist? Useful if you want to change between new and max level profiles. Choose "No" if you want to progress profiles',
  "Writeprofile",
  answers8
);

var answers8 = ["Enable fix", "Disable fix"];
Game.AddOption("Freeze fix", "Will stop the game traffic to dead ubisoft servers.", "Freezefix", answers8);

var answers8 = ["Enable", "Disable"];
Game.AddOption("Use fake network adapters", "Necessary for connecting more than 2 players together. Option should always be enabled unless there is a problem", "IPfix", answers8);

Game.FileSymlinkCopyInstead = [
  "binkw32.dll",
  "eax.dll",
  "setting.lua",
  "FirewallInstallHelper.dll",
  "GameuxInstallHelper.dll",
  "input_filters.cfg",
  "autodetect.ini",
  "settings.ini",
  "MappaingIcons.txt"
];
Game.FileSymlinkExclusions = [
  "dlls.cfg",
  "dinput8.dll",
  "portbinder.ini",
  "port_rebinder_v2.dll",
  "d3d9.dll",
  "d3d9.ini",
  "xinput1_3.dll",
  "Clancyman_720p.bik",
  " d_geoeye.bik",
  "disclaimers.bik",
  "logo_wide.bik",
  "rating.bik",
  "teaser_logo.bik",
  "UBIPresents.bik"
];

Game.KillMutex = ["Tom Clancy's H.A.W.X"];
Game.DirSymlinkExclusions = ["Data\\Settings", "Data\\Movies"];

Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "HAWX.exe";
Game.SteamID = "";
Game.GUID = "HAWX";
Game.GameName = "Tom Clancy's H.A.W.X";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
//Game.HideTaskbar = true;
//Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Tom Clancy's H.A.W.X";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput1_4.dll", "dinput8.dll"];
//Game.UserProfileConfigPath = "Saved Games\\Tom Clancy's H.A.W.X\\Profiles";
Game.Description =
  'Only works on version 1.02\n\nCreate a server in one instance. Join with the rest.\n\nThe consistent freezing is a game problem but this handler will attempt to fix it with the "Freeze fix option". therefore its important that game version matches\n\nPress Alt+Tab a few times first if nucleus shortut keys like Ctrl+Q to quit is not working';
Game.PauseBetweenStarts = 10;
Game.SetWindowHook = true;
Game.ExtWindowStyleEndChanges = ["0x0040000"]; //hide taskbar

//protoinput

Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.AutoHideTaskbar = true;

Game.Play = function() {
  var setprofile = Context.Options["Setprofile"];
  var writeprofile = Context.Options["Writeprofile"];
  var freezefix = Context.Options["Freezefix"];
  var ipfix = Context.Options["IPfix"];

  if (Context.PlayerID == 0) {
    var IP = "127.0.0.2";
    var appdata = "Saved Games\\Tom Clancy's H.B.W.X";
  }
  if (Context.PlayerID == 1) {
    var IP = "127.0.0.3";
    var appdata = "Saved Games\\Tom Clancy's H.C.W.X";
  }
  if (Context.PlayerID == 2) {
    var IP = "127.0.0.4";
    var appdata = "Saved Games\\Tom Clancy's H.D.W.X";
  }
  if (Context.PlayerID == 3) {
    var IP = "127.0.0.5";
    var appdata = "Saved Games\\Tom Clancy's H.E.W.X";
  }
  if (Context.PlayerID == 4) {
    var IP = "127.0.0.6";
    var appdata = "Saved Games\\Tom Clancy's H.F.W.X";
  }
  if (Context.PlayerID == 5) {
    var IP = "127.0.0.7";
    var appdata = "Saved Games\\Tom Clancy's H.G.W.X";
  }
  if (Context.PlayerID == 6) {
    var IP = "127.0.0.8";
    var appdata = "Saved Games\\Tom Clancy's H.H.W.X";
  }
  if (Context.PlayerID == 7) {
    var IP = "127.0.0.9";
    var appdata = "Saved Games\\Tom Clancy's H.I.W.X";
  }
  var ADP = 42 + Context.PlayerID;
  Context.PatchFileFindPattern(
    //seperating appdata
    //X prepare
    System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
    System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
    "41 2E 57 2E 58 5C 00 00 00 53",
    ADP + "2E 57 2E 58 5C 00 00 00 53",
    true
  );

  /////////forcebindIP
  if (ipfix == "Enable") {
    Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
    Game.PauseBetweenProcessGrab = 1;

    var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\bat.bat";
    var lines = ['"' + Context.NucleusFolder + "\\utils\\ForceBindIP\\ForceBindIP.exe" + '" ' + IP + ' "' + Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\HAWX.exe"];
    Context.WriteTextFile(txtPath, lines);
    Game.ExecutableToLaunch = "bat.bat";
  } else {
    Game.ProtoInput.InjectStartup = true;
  }
  ///////////

  var filePath = Context.NucleusUserRoot + "\\" + appdata;
  System.IO.Directory.CreateDirectory(filePath);
  var filePath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles";
  System.IO.Directory.CreateDirectory(filePath);
  var filePath = Context.NucleusUserRoot + "\\" + appdata + "\\TitleDataRegion";
  System.IO.Directory.CreateDirectory(filePath);

  var cfgpath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\_settings_0.1.525.ini";
  if (!System.IO.File.Exists(cfgpath)) {
    //install options.ini
    var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "_settings_0.1.525.ini");
    System.IO.File.Copy(savePkgOrigin, cfgpath, true);
    Context.Wait(300);
  }
  var dict = [
    Context.FindLineNumberInTextFile(cfgpath, "mode", Nucleus.SearchType.StartsWith) + "|mode = -1",
    Context.FindLineNumberInTextFile(cfgpath, "windowed", Nucleus.SearchType.StartsWith) + "|windowed = true",
    Context.FindLineNumberInTextFile(cfgpath, "width", Nucleus.SearchType.StartsWith) + "|width = " + Context.Width,
    Context.FindLineNumberInTextFile(cfgpath, "height", Nucleus.SearchType.StartsWith) + "|height = " + Context.Height
  ];
  Context.ReplaceLinesInTextFile(cfgpath, dict);

  var cfgpath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Data\\Settings\\settings.ini";
  var dict = [
    Context.FindLineNumberInTextFile(cfgpath, "mode", Nucleus.SearchType.StartsWith) + "|mode = -1",
    Context.FindLineNumberInTextFile(cfgpath, "windowed", Nucleus.SearchType.StartsWith) + "|windowed = true",
    Context.FindLineNumberInTextFile(cfgpath, "width", Nucleus.SearchType.StartsWith) + "|width = " + Context.Width,
    Context.FindLineNumberInTextFile(cfgpath, "height", Nucleus.SearchType.StartsWith) + "|height = " + Context.Height
  ];
  Context.ReplaceLinesInTextFile(cfgpath, dict);

  if (Context.IsKeyboardPlayer) {
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", ""),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", ""),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", ""),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "")
    ]);
  } else {
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", Context.GamepadId),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", Context.GamepadId),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", Context.GamepadId),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", Context.GamepadId)
    ]);
  }

  if (Context.PlayerID == 0) {
    var savePath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\_settings_0.1.525.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Sound", "musicvolume", " 1.000000")]);
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Data\\Settings\\settings.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Sound", "musicvolume", "1.000000")]);
  } else {
    var savePath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\_settings_0.1.525.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Sound", "musicvolume", " 0.000000")]);
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Data\\Settings\\settings.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Sound", "musicvolume", "0.000000")]);
  }
  ////////////////////////////////////////
  if (setprofile != "No") {
    //playername
    var OriName = Context.Nickname;
    var PlayerName = OriName[0];

    var k = 0;

    for (var i = 1; i < OriName.length; i++) {
      if (i < 15) {
        PlayerName += OriName[i];
        k++;
      }
    }
    var Namlnt = "00";
    if (k == 1) {
      Namlnt = "01";
    }
    if (k == 2) {
      Namlnt = "02";
    }
    if (k == 3) {
      Namlnt = "03";
    }
    if (k == 4) {
      Namlnt = "04";
    }
    if (k == 5) {
      Namlnt = "05";
    }
    if (k == 6) {
      Namlnt = "06";
    }
    if (k == 7) {
      Namlnt = "07";
    }
    if (k == 8) {
      Namlnt = "08";
    }
    if (k == 9) {
      Namlnt = "09";
    }
    if (k == 10) {
      Namlnt = "0A";
    }
    if (k == 11) {
      Namlnt = "0B";
    }
    if (k == 12) {
      Namlnt = "0C";
    }
    if (k == 13) {
      Namlnt = "0D";
    }
    if (k == 14) {
      Namlnt = "0E";
    }
    if (k == 15) {
      Namlnt = "0F";
    }

    //writing profile_list.bin
    var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\profile_list.bin";
    var lines = ["123456789" + "0" + PlayerName + "99"];
    Context.WriteTextFile(txtPath, lines);

    //repairing corruption
    Context.Wait(300);
    Context.PatchFileFindPattern(
      System.IO.Path.Combine(Context.RootFolder, "profile_list.bin"),
      System.IO.Path.Combine(Context.RootFolder, "profile_list.bin"),
      "31 32 33 34 35 36 37 38 39 30",
      "00 00 00 B9 00 00 00 01 00" + Namlnt,
      true
    );
    Context.Wait(200);
    Context.PatchFileFindPattern(System.IO.Path.Combine(Context.RootFolder, "profile_list.bin"), System.IO.Path.Combine(Context.RootFolder, "profile_list.bin"), "39 39", "00 00", true);
    Context.Wait(200);

    var ID = 1 + Context.PlayerID;

    //only got 4 max level profiles :p hopefully no problem
    if (setprofile == "Yes. Max level" && ID > "4") {
      ID = 1;
    }

    var profilebackup = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\profile_list.bin.old";
    if (!System.IO.File.Exists(profilebackup)) {
      var savePath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\profile_list.bin.old";
      var savePkgOrigin = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\profile_list.bin";
      if (System.IO.File.Exists(savePkgOrigin)) {
        System.IO.File.Copy(savePkgOrigin, savePath, true);
      }
    }
    var savePath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\profile_list.bin";
    var savePkgOrigin = txtPath;
    System.IO.File.Copy(savePkgOrigin, savePath, true);
    if (setprofile == "Yes. Level 1") {
      var savePath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\" + PlayerName;
      if (!System.IO.File.Exists(savePath) || writeprofile == "Yes") {
        var savePkgOrigin = Context.ScriptFolder + "\\new" + ID;
        System.IO.File.Copy(savePkgOrigin, savePath, true);
        var savePath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\" + PlayerName + "_0.1.525.keys";
        var savePkgOrigin = Context.ScriptFolder + "\\new" + ID + "_0.1.525.keys";
        System.IO.File.Copy(savePkgOrigin, savePath, true);
      }
    }
    if (setprofile == "Yes. Max level") {
      var savePath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\" + PlayerName;
      if (!System.IO.File.Exists(savePath) || writeprofile == "Yes") {
        var savePkgOrigin = Context.ScriptFolder + "\\player" + ID;
        System.IO.File.Copy(savePkgOrigin, savePath, true);
        var savePath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\" + PlayerName + "_0.1.525.keys";
        var savePkgOrigin = Context.ScriptFolder + "\\player" + ID + "_0.1.525.keys";
        System.IO.File.Copy(savePkgOrigin, savePath, true);
      }
    }
  } else {
    var savePkgOrigin = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\profile_list.bin.old";
    var savePath = Context.NucleusUserRoot + "\\" + appdata + "\\profiles\\profile_list.bin";
    if (System.IO.File.Exists(savePkgOrigin)) {
      System.IO.File.Copy(savePkgOrigin, savePath, true);
      System.IO.File.Delete(savePkgOrigin);
    }
  }
  ///////////////////////

  Context.PatchFileFindPattern(
    //X prepare
    System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
    System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
    "7D 08 83 65 F0 00 83 65 FC 00 0F B6 45 0B A3 3C BF DE",
    "90 90 90 90 90 90 0F B6 45 0B A3 3C BF DE 00 B8" + "99 99",
    true
  );
  Context.Wait(200); //Y prepare
  Context.PatchFileFindPattern(
    System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
    System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
    "8B 45 EC A3 1C BF DE 00 8B 45 E8",
    "00 A3 1C BF DE 00 B8" + "88 88" + "00 00",
    true
  );
  Context.Wait(200);
  Context.PatchFileFindPattern(
    //X apply
    System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
    System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
    "0B A3 3C BF DE 00 B8 99 99",
    Context.Width,
    8,
    true
  );
  Context.Wait(200);
  Context.PatchFileFindPattern(
    //Y apply
    System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
    System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
    "00 A3 1C BF DE 00 B8 88 88 00 00",
    Context.Height,
    8,
    true
  );
  if (freezefix == "Enable fix") {
    Context.Wait(200);
    Context.PatchFileFindPattern(
      //freeze fix
      System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
      System.IO.Path.Combine(Context.RootFolder, "HAWX.exe"),
      "74 47 8B 44 24 30 8B 4C 24 2C 50 51 8D 4C 24 10",
      "EB 47 8B 44 24 30 8B 4C 24 2C 50 51 8D 4C 24 10",
      true
    );
  }
};