Tom Clancy's Splinter Cell: Conviction · handler “SplinterCellConviction”
Version 6
Release notes
one kb/m support and more notes.
- Released
- Size
- 16.5 MB
- Downloads
- 612
- Check
- Verified
- SHA-256
- 8b86375b1690ccf58ab3f861c9c0cca88e51112910dd7f42107c613b62d945c3
Files 72
| Path | Size |
|---|---|
| Conviction/d3d9.dll | 164 KB |
| Conviction/d3d9.ini | 690 B |
| Conviction/dinput8.dll | 150 KB |
| Conviction/flush.ps1 | 18 B |
| Conviction/MapConfigurationDLC.xml | 6.0 KB |
| Conviction/patch.txt | 16.0 MB |
| Conviction/ProfileDefaultsPC.ini | 3.2 KB |
| Conviction/runp.bat | 150 B |
| Conviction/scc_lan_helper.exe | 1.6 MB |
| Conviction/SplinterCellConviction.FusionMod.asi | 738 KB |
| Conviction/SplinterCellConviction.FusionMod.ini | 178 B |
| Conviction/ubiorbitapi_r2.dll | 864 KB |
| Conviction/version.dll | 2.1 MB |
| Conviction/_internal/api-ms-win-core-console-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-datetime-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-debug-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-errorhandling-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-fibers-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-file-l1-1-0.dll | 26 KB |
| Conviction/_internal/api-ms-win-core-file-l1-2-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-file-l2-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-handle-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-heap-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-interlocked-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-libraryloader-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-localization-l1-2-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-memory-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-namedpipe-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-processenvironment-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-processthreads-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-processthreads-l1-1-1.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-profile-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-rtlsupport-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-string-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-synch-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-synch-l1-2-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-sysinfo-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-timezone-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-core-util-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-crt-conio-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-crt-convert-l1-1-0.dll | 26 KB |
| Conviction/_internal/api-ms-win-crt-environment-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-crt-filesystem-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-crt-heap-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-crt-locale-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-crt-math-l1-1-0.dll | 30 KB |
| Conviction/_internal/api-ms-win-crt-process-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-crt-runtime-l1-1-0.dll | 26 KB |
| Conviction/_internal/api-ms-win-crt-stdio-l1-1-0.dll | 26 KB |
| Conviction/_internal/api-ms-win-crt-string-l1-1-0.dll | 26 KB |
| Conviction/_internal/api-ms-win-crt-time-l1-1-0.dll | 22 KB |
| Conviction/_internal/api-ms-win-crt-utility-l1-1-0.dll | 22 KB |
| Conviction/_internal/base_library.zip | 1.3 MB |
| Conviction/_internal/libcrypto-3.dll | 4.9 MB |
| Conviction/_internal/libffi-8.dll | 39 KB |
| Conviction/_internal/pydivert/windivert_dll/WinDivert32.dll | 18 KB |
| Conviction/_internal/pydivert/windivert_dll/WinDivert32.sys | 40 KB |
| Conviction/_internal/pydivert/windivert_dll/WinDivert64.dll | 22 KB |
| Conviction/_internal/pydivert/windivert_dll/WinDivert64.sys | 46 KB |
| Conviction/_internal/python312.dll | 6.7 MB |
| Conviction/_internal/select.pyd | 30 KB |
| Conviction/_internal/ucrtbase.dll | 1.1 MB |
| Conviction/_internal/unicodedata.pyd | 1.1 MB |
| Conviction/_internal/VCRUNTIME140.dll | 116 KB |
| Conviction/_internal/_bz2.pyd | 83 KB |
| Conviction/_internal/_ctypes.pyd | 122 KB |
| Conviction/_internal/_decimal.pyd | 247 KB |
| Conviction/_internal/_hashlib.pyd | 64 KB |
| Conviction/_internal/_lzma.pyd | 156 KB |
| Conviction/_internal/_socket.pyd | 81 KB |
| Conviction/_internal/_wmi.pyd | 36 KB |
| handler.js | 13 KB |
handler.js
Plain textHub.Handler.Version = 6; // Released at https://hub.splitscreen.me/ on Wed Jun 19 2024 19:20:16 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "GGN6FpryMWXq8eP2x";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
var answers1 = ["No", "Yes"];
var answers2 = ["No", "Yes"];
var answers3 = ["No", "Yes"];
Game.AddOption(
"Alternative xinput dlls to enable gamepad rumble?",
"Enables vibration for xinput controllers but you have to set your monitor scale to 100% and add custom resolutions like the handler notes mention for the instances to resize correctly.",
"Vibration",
answers1
);
Game.AddOption("Disable black and white filter?", "Disables the black and white filter when you are in dark rooms.", "Filter", answers2);
Game.AddOption("Enable enhanced sonar vision?", "Enhances the sonar vision you enable with dpad up.", "Sonar", answers3);
Game.ExecutableContext = ["UMDS"];
Game.KillMutex = ["Type:Semaphore|sc5_semaphore"];
Game.DirSymlinkExclusions = ["src\\system", "src\\system\\scripts", "data\\Videos"];
Game.FileSymlinkExclusions = [
"MapConfigurationDLC.xml",
"ubiorbitapi_r2.dll",
"d3d9.dll",
"d3d9.ini",
"conviction_game.exe",
"gu.exe",
"UPlayBrowser.exe",
"Skidrow.ini",
"Logo_ESRB_01.bik",
"Logo_ESRB_02.bik",
"Logo_MiddleWare_01.bik",
"Logo_Ubisoft.bik",
"Logo_Clancy_01.bik",
"ProfileDefaultsPC.ini",
"SplinterCellConviction.FusionMod.asi",
"SplinterCellConviction.FusionMod.ini",
"dinput8.dll",
"xinput1_3.dll",
"version.dll"
];
Game.FileSymlinkCopyInstead = [
"gameinfo.ini",
"Conviction.ini",
"ConvictionInputs.ini",
"ConvictionUser.ini",
"ConvictionUserPC.ini",
"Default.ini",
"dynamicxbox.umd",
"InputKeyTranslation.ini",
"loc-dan.umd",
"loc-deu.umd",
"loc-esp.umd",
"loc-fra.umd",
"loc-int.umd",
"loc-ita.umd",
"loc-nl.umd",
"loc-nor.umd",
"loc-swe.umd",
"version",
"systemdetection.dll"
];
Game.RequiresAdmin = true;
Game.UseNucleusEnvironment = true;
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "conviction_game.exe";
Game.SteamID = "33220";
Game.GUID = "Splinter Cell Conviction";
Game.GameName = "Tom Clancy's Splinter Cell Conviction";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "src\\system";
Game.HideTaskbar = false;
Game.StartArguments = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Conviction";
//Game.DPIHandling = Nucleus.DPIHandling.InvScaled;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.UseAlpha8CustomDll = true;
Game.Hook.BlockMouseEvents = false;
Game.Hook.BlockInputEvents = false;
Game.Hook.BlockKeyboardEvents = false;
Game.XInputPlusDll = ["xinput1_4.dll"];
Game.SupportsKeyboard = true;
Game.UserProfileSavePath = "AppData\\Local\\storage";
Game.UserProfileSavePathNoCopy = true;
Game.Description =
"IMPORTANT: Make sure you have launched your main game at least once before using this. On first handler launch enable the gamepad in the game controller options for both instances using the keyboard, alt-tab between instances to do it, if it is the keyboard/m instance disable the gamepad there instead or the mouse camera movement will not work in-game, alt-tab to or click on the kb instance to control it. Connect the instances via the native LAN option, you need the latest version of the game, deactivate all virtual internet interfaces like VirtualBox, Hyper-v, etc. This is recommended to avoid issues searching for each other sessions. Host the game in the second instance and join in the first if you have crashes hosting in the first instance. If you want the instances to resize correctly and avoid stretching you need to create custom resolutions in your AMD/Nvidia/Intel panel (for example if you have a 1920x1080 monitor add custom resolutions like: 960x1080, 960x540, 1920x540 etc.) so the game can see and use them. If you get too low fps make sure the game is using most cpu cores, this is a known issue to fix it in task manager details tab select the conviction exes, right click and set affinity, do this after starting a new level, you can use CTRL+T to minimize the instances. This handler uses this to restore the LAN mode after the official servers shutdown: https://github.com/Ododo/scc-lan-restore. Windowed mode and enhancements thanks to: https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/scc , https://www.reddit.com/r/Splintercell/comments/npnlgp/easy_and_definitive_xinput_controller_fix/. If you get a general protection fault crash after exiting a local game you created try this easy solution: https://steamcommunity.com/sharedfiles/filedetails/?id=271381800.";
Game.PauseBetweenContextAndLaunch = 3;
Game.PauseBetweenStarts = 20;
Game.Play = function() {
var username = Context.Nickname;
var VideoConfig = "C:\\ProgramData\\Ubisoft\\Conviction\\ConvictionUserPC.ini";
Context.ModifySaveFile(VideoConfig, VideoConfig, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("Inputs", "ControllerType", "KT_X360"),
new Nucleus.IniSaveInfo("Inputs", "UseXInputByDefault", true),
new Nucleus.IniSaveInfo("UserVideoOptions." + username, "FullscreenViewportX", Context.Width),
new Nucleus.IniSaveInfo("UserVideoOptions." + username, "FullscreenViewportY", Context.Height),
new Nucleus.IniSaveInfo("UserVideoOptions." + username, "StartupFullscreen", false),
new Nucleus.IniSaveInfo("UserVideoOptions." + username, "WindowedViewportX", Context.Width),
new Nucleus.IniSaveInfo("UserVideoOptions." + username, "WindowedViewportY", Context.Height),
new Nucleus.IniSaveInfo("UserVideoOptions." + username, "MonitorAspect", Context.AspectRatioDecimal)
]);
if (Context.AspectRatioDecimal > 1.8) {
var VideoConfig = "C:\\ProgramData\\Ubisoft\\Conviction\\ConvictionUserPC.ini";
Context.ModifySaveFile(VideoConfig, VideoConfig, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("Engine.Display", "EyefinityMode", 0),
new Nucleus.IniSaveInfo("Engine.Display", "ForceMultiMon", true),
new Nucleus.IniSaveInfo("Engine.Display", "MinTripleDispRatio", "3.5")
]);
} else if (Context.AspectRatioDecimal < 1.2) {
var VideoConfig = "C:\\ProgramData\\Ubisoft\\Conviction\\ConvictionUserPC.ini";
Context.ModifySaveFile(VideoConfig, VideoConfig, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("Engine.Display", "EyefinityMode", 0),
new Nucleus.IniSaveInfo("Engine.Display", "ForceMultiMon", true),
new Nucleus.IniSaveInfo("Engine.Display", "MinTripleDispRatio", "0.8")
]);
} else {
var VideoConfig = "C:\\ProgramData\\Ubisoft\\Conviction\\ConvictionUserPC.ini";
Context.ModifySaveFile(VideoConfig, VideoConfig, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("Engine.Display", "EyefinityMode", 0),
new Nucleus.IniSaveInfo("Engine.Display", "ForceMultiMon", false),
new Nucleus.IniSaveInfo("Engine.Display", "MinTripleDispRatio", "3.9")
]);
}
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\conviction_game.exe");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "patch.txt");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\scripts");
System.IO.Directory.CreateDirectory(filePath);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\ubiorbitapi_r2.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "ubiorbitapi_r2.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\MapConfigurationDLC.xml");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "MapConfigurationDLC.xml");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\ProfileDefaultsPC.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "ProfileDefaultsPC.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\dinput8.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "dinput8.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\d3d9.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "d3d9.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\d3d9.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "d3d9.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\version.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "version.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\scripts\\SplinterCellConviction.FusionMod.asi");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "SplinterCellConviction.FusionMod.asi");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\scripts\\SplinterCellConviction.FusionMod.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "SplinterCellConviction.FusionMod.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\Skidrow.ini");
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("Account", "Username", '"' + Context.Nickname + '"'),
new Nucleus.IniSaveInfo("Account", "Password", '"SamFisher"')
]);
if (Context.PlayerID == 0) {
var Gamefolder = System.IO.Path.Combine(Game.Folder);
var txtPath = "C:\\Windows\\System32\\drivers\\etc\\hosts";
var dict = ["21|127.0.0.1 gconnect.ubi.com", "22| "];
Context.ReplaceLinesInTextFile(txtPath, dict);
Context.RunAdditionalFiles(["1|" + Gamefolder + "\\runp.bat"], false, 1, true, false);
Context.Wait(5000);
Context.RunAdditionalFiles(["1|" + Gamefolder + "\\scc_lan_helper.exe"], false, 1, true, false);
}
Game.KillProcessesOnClose = ["scc_lan_helper", "cmd"];
var vibration = Context.Options["Vibration"];
var filter = Context.Options["Filter"];
var sonar = Context.Options["Sonar"];
if (vibration == "Yes") {
Game.SetWindowHook = true;
Context.Hook.CustomDllEnabled = false;
System.IO.File.Delete(Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\xinput1_3.dll");
System.IO.File.Delete(Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\xinput1_4.dll");
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\xinput1_3.dll");
var savePkgOrigin = System.IO.Path.Combine(Context.NucleusFolder, "utils\\XInputPlus\\x86\\xinput1_3.dl_");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Vibration", "EnableTriggerVibration", true)]);
}
if (vibration == "No") {
System.IO.File.Delete(Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\xinput1_4.dll");
}
if (filter == "Yes") {
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\scripts\\SplinterCellConviction.FusionMod.ini");
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("MAIN", "DisableBlackAndWhiteFilter", " 1")]);
}
if (filter == "No") {
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\scripts\\SplinterCellConviction.FusionMod.ini");
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("MAIN", "DisableBlackAndWhiteFilter", " 0")]);
}
if (sonar == "Yes") {
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\scripts\\SplinterCellConviction.FusionMod.ini");
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("MAIN", "EnhancedSonarVision", " 1")]);
}
if (sonar == "No") {
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\src\\system\\scripts\\SplinterCellConviction.FusionMod.ini");
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("MAIN", "EnhancedSonarVision", " 0")]);
}
};