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Ultimate Zombie Defense 2 · handler “Ultimate Zombie Defense 2”

Version 1 (current)

Release notes

release

Released
Size
14.7 MB
Downloads
274
Check
Verified
SHA-256
1c1ea913ab6fd2462bf793e38ac08744232d8d74dfca04fe3efb776335a6ba2d
Download v1 (.nc)All versions

Files 10

PathSize
handler.js13 KB
Ultimate Zombie Defense 2/ColdClientLoader.ini2.5 KB
Ultimate Zombie Defense 2/steamclient.dll15.3 MB
Ultimate Zombie Defense 2/steamclient64.dll17.0 MB
Ultimate Zombie Defense 2/steamclient_loader_x64.exe343 KB
Ultimate Zombie Defense 2/steam_settings/configs.app.ini1.1 KB
Ultimate Zombie Defense 2/steam_settings/configs.main.ini6.9 KB
Ultimate Zombie Defense 2/steam_settings/configs.overlay.ini4.7 KB
Ultimate Zombie Defense 2/steam_settings/configs.user.ini1.6 KB
Ultimate Zombie Defense 2/steam_settings/steam_appid.txt7 B

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sun Jan 04 2026 02:16:53 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "hgoKtufWBXupXYXaA";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

var answers1 = ["30", "60", "90", "120", "240", "-1"];
Game.AddOption("Select the FPS cap.", "-1 is for unlimited FPS", "fps", answers1);

Game.FileSymlinkExclusions = [
  // "steam_api64.dll",
  // "steam_appid.txt",
];
Game.FileSymlinkCopyInstead = ["UnityPlayer.dll", "baselib.dll", "GameAssembly.dll", "nvngx_dlss.dll", "NVUnityPlugin.dll"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "Ultimate Zombie Defense 2_64.exe";
Game.LauncherExe = "steamclient_loader_x64.exe";
Game.LauncherTitle = "";
Game.LauncherExeIgnoreFileCheck = true;
Game.SteamID = "1765300";
Game.GUID = "Ultimate Zombie Defense 2";
Game.GameName = "Ultimate Zombie Defense 2";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.HideTaskbar = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Ultimate Zombie Defense 2";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "IMPORTANT: Start the game once and change some settings before trying split screen, the graphics settings in your main game will transfer to split screen. DO NOT CHANGE SETTINGS WHILE IN SPLIT SCREEN\n\nDont use vertical split\n\nCreate a public match than join in with quick match\n\nIf you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 10;
Game.PauseBetweenStarts = 15;

Game.SetWindowHook = true;
Game.RefreshWindowAfterStart = true;
Game.UserProfileSavePath = "AppData\\LocalLow\\TerrorDogStudio\\Ultimate Zombie Defense 2";

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = true;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = false;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = false;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 10000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
    //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
  }
};

Game.Play = function() {
  Context.CopyScriptFolder(Context.GetFolder(Nucleus.Folder.InstancedGameFolder));

  var config = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\configs.user.ini";
  Context.ModifySaveFile(config, config, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
    new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
    new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
  ]);

  var cold = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\ColdClientLoader.ini";
  Context.ModifySaveFile(cold, cold, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("SteamClient", "ExeCommandLine", "-screen-fullscreen 0 -screen-width " + Context.Width + " -screen-height " + Context.Height)
  ]);

  var FPS = Context.Options["fps"];

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\TerrorDogStudio\\Ultimate Zombie Defense 2", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);
  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\TerrorDogStudio\\Ultimate Zombie Defense 2", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\TerrorDogStudio\\Ultimate Zombie Defense 2", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\TerrorDogStudio\\Ultimate Zombie Defense 2", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);

  var settingsPath = Context.NucleusUserRoot + "\\" + Context.UserProfileSavePath + "\\Settings.json";
  Context.BackupFile(settingsPath, true);

  Context.ReplaceLinesInTextFile(settingsPath, [
    Context.FindLineNumberInTextFile(settingsPath, '            "fullScreenMode":', Nucleus.SearchType.StartsWith) + '|            "fullScreenMode": 3,',
    Context.FindLineNumberInTextFile(settingsPath, '            "resolutionWidth":', Nucleus.SearchType.StartsWith) + '|            "resolutionWidth": ' + Context.Width + ",",
    Context.FindLineNumberInTextFile(settingsPath, '            "resolutionHeight":', Nucleus.SearchType.StartsWith) + '|            "resolutionHeight": ' + Context.Height + ",",
    Context.FindLineNumberInTextFile(settingsPath, '            "displayIndex":', Nucleus.SearchType.StartsWith) + '|            "displayIndex": -1',
    Context.FindLineNumberInTextFile(settingsPath, '            "targetFPS": ', Nucleus.SearchType.StartsWith) + '|            "targetFPS": ' + FPS + ",",
    Context.FindLineNumberInTextFile(settingsPath, '            "targetFPSMainMenu": ', Nucleus.SearchType.StartsWith) + '|            "targetFPSMainMenu": ' + FPS + ","
  ]);

  if (Context.PlayerID == 0) {
    var dict = [Context.FindLineNumberInTextFile(settingsPath, '            "musicVolume": 0.25,', Nucleus.SearchType.StartsWith) + '|            "musicVolume": 0.25,'];
    Context.ReplaceLinesInTextFile(settingsPath, dict);
  } else {
    var dict = [Context.FindLineNumberInTextFile(settingsPath, '            "musicVolume": 0.00,', Nucleus.SearchType.StartsWith) + '|            "musicVolume": 0.00,'];
    Context.ReplaceLinesInTextFile(settingsPath, dict);
  }

  var dllPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\UnityPlayer.dll";

  var searchPattern = "57 00 69 00 6E 00 64 00 6F 00 77 00 73 00 2E 00 47 00 61 00 6D 00 69 00 6E 00 67 00 2E 00 49 00 6E 00 70 00 75 00 74 00 2E 00 47 00 61 00 6D 00 65 00 70 00 61 00 64";
  var patchPattern = "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00";

  Context.PatchFileFindPattern(dllPath, dllPath, searchPattern, patchPattern, true);
};