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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Umbrella Corps · handler “ResidentEvilUmbrellaCorps”

Version 2

Release notes

better resizing and notes.

Released
Size
1.3 KB
Downloads
200
Check
Verified
SHA-256
13203dfe56bfdebf23fc512e17d033ab3d952bfef8aa25f3fed5f99df0301e1e
Download v2 (.nc)All versions

Files 1

PathSize
handler.js2.7 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Fri May 01 2020 10:11:14 GMT+0000 (UTC).
Hub.Handler.Id = "cZGPFbc8osTnwpx8h";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["uc_Data\\Plugins"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt"];
Game.GameName = "Umbrella Corps";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "uc.exe";
Game.SteamID = "390340";
Game.GUID = "Umbrella Corps";
Game.MaxPlayers = 6;
Game.MaxPlayersOneMonitor = 6;
Game.BinariesFolder = "";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "UMBRELLA CORPS";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.BlockRawInput = false;
Game.FakeFocus = true;
Game.Description =
  "The game uses unity default input for gamepads so you will have to use a workaround to restrict the gamepads per instance correctly, for example for 2 players after pressing play twice in Nucleus to launch turn off only the first connected gamepad, when the first instance opens it will only recognize the second gamepad then before opening the second instance turn on the first gamepad again and that second instance will only recognize that first gamepad. If you want to play with just 2 players create a private game and invite the other player with the overlay that appears when you select friends with the Y button, right click his name to invite and accept in the other instance.";
Game.SetWindowHook = true;
Game.PromptBetweenInstances = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\390340\\remote";
Game.PauseBetweenStarts = 40;

Game.Play = function() {
  var Args = (Context.Args = " -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height);

  Context.StartArguments = Args;

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\CAPCOM\\UMBRELLA CORPS", "Screenmanager Is Fullscreen mode_h3981298716", 0, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\CAPCOM\\UMBRELLA CORPS", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\CAPCOM\\UMBRELLA CORPS", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
};