Unfortunate Spacemen · handler “Unfortunate Spacemen”
Version 1 (current)
Release notes
release
- Released
- Size
- 65 KB
- Downloads
- 73
- Check
- Verified
- SHA-256
- 6294ca8c0b33df7e98db2b989d563ed5a841a01bc2e013dad78dfa752cb8f7ed
Files 17
| Path | Size |
|---|---|
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv139/win64/steam_settings/default_items.json | 3.5 KB |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv139/win64/steam_settings/DLC.txt | 52 B |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv139/win64/steam_settings/items.json | 189 KB |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv139/win64/steam_settings/steam_appid.txt | 6 B |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv146/win64/steam_settings/default_items.json | 3.5 KB |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv146/win64/steam_settings/DLC.txt | 52 B |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv146/win64/steam_settings/items.json | 189 KB |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv146/win64/steam_settings/steam_appid.txt | 6 B |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv147/win64/steam_settings/default_items.json | 3.5 KB |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv147/win64/steam_settings/DLC.txt | 52 B |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv147/win64/steam_settings/items.json | 189 KB |
| UnfortunateSpacemen/Engine/Binaries/ThirdParty/Steamv147/win64/steam_settings/steam_appid.txt | 6 B |
| UnfortunateSpacemen/Unfortunate Spacemen/Binaries/Win64/steam_settings/default_items.json | 3.5 KB |
| UnfortunateSpacemen/Unfortunate Spacemen/Binaries/Win64/steam_settings/DLC.txt | 52 B |
| UnfortunateSpacemen/Unfortunate Spacemen/Binaries/Win64/steam_settings/items.json | 189 KB |
| UnfortunateSpacemen/Unfortunate Spacemen/Binaries/Win64/steam_settings/steam_appid.txt | 6 B |
| handler.js | 11 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat Apr 26 2025 19:04:47 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "y779NLBLn6fEHmrEZ";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";
var answers1 = ["30", "60", "90", "120"];
Game.AddOption("Select the FPS cap.", "", "fps", answers1);
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "UnfortunateSpacemen-Win64-Shipping.exe";
Game.SteamID = "408900";
Game.GUID = "UnfortunateSpacemen";
Game.GameName = "Unfortunate Spacemen";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.BinariesFolder = "UnfortunateSpacemen\\Binaries\\Win64";
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "UNFORTUNATE SPACEMEN";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
"IMPORTANT: start the main game once before playing in split screen and vertical split will have menus cut off\n\nIn the main menu go into PLAY > create a lobby (DONT MAKE IT LAN) > wait for others to join with server browser.\n\nAfter all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 10;
Game.UseGoldberg = true;
Game.RefreshWindowAfterStart = true;
Game.SetWindowHook = true;
Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "AppData\\Local\\UnfortunateSpacemen\\Saved\\Config";
Game.UserProfileSavePath = "AppData\\Local\\UnfortunateSpacemen\\Saved\\SaveGames";
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = true;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;
Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
// Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
// Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
// Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
// Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE
Game.ProtoInput.OnInputLocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
//Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
//ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 5000, true, true, true, true, true);
}
};
Game.ProtoInput.OnInputUnlocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
}
};
Game.Play = function() {
var FPS = Context.Options["fps"];
Context.StartArguments = " -windowed -ResX= " + Context.Width + " -ResY= " + Context.Height;
Context.CopyFolder(Context.ScriptFolder, Context.GetFolder(Nucleus.Folder.InstancedGameFolder));
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\WindowsNoEditor\\GameUserSettings.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "ResolutionSizeX", Context.Width),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "ResolutionSizeY", Context.Height),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedResolutionSizeX", Context.Width),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastUserConfirmedResolutionSizeY", Context.Height),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "FullscreenMode", 2),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastConfirmedFullscreenMode", 2),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "FrameRateLimit", FPS + ".000000")
]);
};