Skip to content
Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Vagante · handler “Vagante”

Version 1

Release notes

First Release

Released
Size
1.0 KB
Downloads
93
Check
Verified
SHA-256
3c0039ac0053b5891b375662d80a4cb3a207f087b377566b3364d256aabc439d
Download v1 (.nc)All versions

Files 1

PathSize
handler.js2.6 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat Apr 11 2020 23:13:07 GMT+0000 (UTC).
Hub.Handler.Id = "uLbPL4sLL6Xuypnxb";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["config"];
Game.FileSymlinkExclusions = [
  "steam_api.dll",
  "steam_appid.txt",
  "config.ini",
  "input.ini"
  //"savedata.sav",
];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "vagante.exe";
Game.SteamID = "323220";
Game.GUID = "Vagante";
Game.GameName = "Vagante";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Vagante";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = true;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput9_1_0.dll"];
Game.FakeFocus = true;
Game.Description = "If you using direct input gamepads map them in the game settings.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenStarts = 20;

Game.Play = function() {
  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\config.ini");
  var savePkgOrigin = System.IO.Path.Combine(Context.RootInstallFolder, "config.ini");
  System.IO.File.Copy(savePkgOrigin, savePath, true);

  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\config.ini");
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("graphics", "fullScreen", "false"),
    new Nucleus.IniSaveInfo("graphics", "windowSizeX", Context.Width),
    new Nucleus.IniSaveInfo("graphics", "windowSizeY", Context.Height)
  ]);

  if (Player.IsKeyboardPlayer) {
    var saveSrc = System.IO.Path.Combine(Context.RootInstallFolder, "config\\input.ini");
    var savePath = System.IO.Path.Combine(Context.RootFolder, "config\\input.ini");
    Context.ModifySaveFile(saveSrc, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Controller 0", "enabled", "false")]);
  } else {
    var saveSrc = System.IO.Path.Combine(Context.RootInstallFolder, "config\\input.ini");
    var savePath = System.IO.Path.Combine(Context.RootFolder, "config\\input.ini");
    Context.ModifySaveFile(saveSrc, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Controller 0", "enabled", "true")]);
  }
};