Skip to content
Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Voidtrain · handler “Voidtrain”

Version 1

Release notes

release

Released
Size
2.2 KB
Downloads
847
Check
Verified
SHA-256
e349cd8c2f4cb0b2b8d070cde71f4bf3e2a09625c0eb27661c4bed5b898a983b
Download v1 (.nc)All versions

Files 1

PathSize
handler.js7.0 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat Jul 15 2023 20:44:53 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "Fz68e3s5quGzFGouh";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

Game.ExecutableContext = ["RedpointEOS"];

Game.FileSymlinkCopyInstead = ["tbb12.dll", "OpenImageDenoise.dll", "FMS_MM_OpenCin_01.mp4", "fmod.dll", "fmodstudio.dll", "nvngx_dlss.dll"];

Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "VoidTrain-Win64-Shipping.exe";
Game.SteamID = "1159690";
Game.GUID = "Voidtrain";
Game.GameName = "Voidtrain";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 2;
Game.BinariesFolder = "VoidTrain\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.HideTaskbar = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "VoidTrain";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Description =
  "IMPORTANT: handler needs internect connection and has a max of 2 players. Complete the tutorial, go into the menu > session and make the game public, press shift+tab and invite the other player and join in. For keyboard/mouse, if the cursor is visable and the camera doesnt move, just press 'esc' to open the menu click something there and close it, it should fix. If you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 20;

Game.RefreshWindowAfterStart = true;
Game.SetWindowHook = true;

Game.UseGoldberg = true;
Game.GoldbergExperimental = true;

Game.UseNemirtingasEpicEmu = true;
Game.EpicEmuArgs = true;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
// Game.ProtoInput.GetCursorPosHook = true;
// Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
// Game.ProtoInput.CursorVisibilityHook = true;
// Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
//Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;

// Game.ProtoInput.RawInputFilter = true;
// Game.ProtoInput.MouseMoveFilter = false;
// Game.ProtoInput.MouseActivateFilter = true;
// Game.ProtoInput.WindowActivateFilter = true;
// Game.ProtoInput.WindowActvateAppFilter = true;
// Game.ProtoInput.MouseWheelFilter = true;
// Game.ProtoInput.MouseButtonFilter = true;
// Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.Play = function() {
  var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);

  Context.StartArguments = Args;

  if (Context.IsKeyboardPlayer) {
    Game.ProtoInput.RawInputFilter = true;
    Game.ProtoInput.MouseMoveFilter = false;
    Game.ProtoInput.MouseActivateFilter = true;
    Game.ProtoInput.WindowActivateFilter = true;
    Game.ProtoInput.WindowActvateAppFilter = true;
    Game.ProtoInput.MouseWheelFilter = true;
    Game.ProtoInput.MouseButtonFilter = true;
    Game.ProtoInput.KeyboardButtonFilter = true;
    Game.ProtoInput.DrawFakeCursor = true;
    Game.ProtoInput.CursorVisibilityHook = true;
    Game.ProtoInput.ClipCursorHook = true;
    Game.ProtoInput.GetCursorPosHook = true;
    Game.ProtoInput.SetCursorPosHook = true;
  } else {
    Game.ProtoInput.RawInputFilter = false;
    Game.ProtoInput.MouseMoveFilter = false;
    Game.ProtoInput.MouseActivateFilter = false;
    Game.ProtoInput.WindowActivateFilter = false;
    Game.ProtoInput.WindowActvateAppFilter = false;
    Game.ProtoInput.MouseWheelFilter = false;
    Game.ProtoInput.MouseButtonFilter = false;
    Game.ProtoInput.KeyboardButtonFilter = false;
    Game.ProtoInput.DrawFakeCursor = false;
    Game.ProtoInput.CursorVisibilityHook = false;
    Game.ProtoInput.ClipCursorHook = false;
    Game.ProtoInput.GetCursorPosHook = false;
    Game.ProtoInput.SetCursorPosHook = false;
  }

  var timese = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv151\\Win64\\disable_lan_only.txt";
  var lines = [];
  Context.WriteTextFile(timese, lines);
};