Vox Machinae · handler “Vox Machinae”
Version 1 (current)
Release notes
release
- Released
- Size
- 2.0 MB
- Downloads
- 40
- Check
- Verified
- SHA-256
- 09de8d6d60aa29a61e737b4b279c3eb6a7789b93baead651b40113218f01e114
Files 6
| Path | Size |
|---|---|
| Vox Machinae/steam_api64.dll | 5.9 MB |
| Vox Machinae/steam_settings/configs.app.ini | 1.1 KB |
| Vox Machinae/steam_settings/configs.main.ini | 6.9 KB |
| Vox Machinae/steam_settings/configs.overlay.ini | 4.7 KB |
| Vox Machinae/steam_settings/configs.user.ini | 1.6 KB |
| handler.js | 13 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Mon Jun 30 2025 19:41:24 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "4CFDtGAXztD9xxgmC";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";
Game.ExecutableContext = ["vm_Data"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.FileSymlinkCopyInstead = ["UnityCrashHandler64.exe", "UnityPlayer.dll", "baselib.dll", "globalgamemanagers"];
Game.UseGoldberg = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "vm.exe";
Game.SteamID = "334540";
Game.GUID = "Vox Machinae";
Game.GameName = "Vox Machinae";
Game.MaxPlayers = 12;
Game.MaxPlayersOneMonitor = 12;
Game.LauncherTitle = "";
Game.HideTaskbar = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "VoxMachinae";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
"IMPORTANT: REDUCE YOUR GRAPHICS TO MINIMUM, IF YOU DONT, YOU MIGHT GET PINK TEXTURES/TEXTURES NOT LOADING. (some times even disconnecting and connecting back to the match fixes it too)\n\nYou can change the FOV in the menus to make everything look better according to your resolution.\n\nGo into Multiplayer > Create Game > Local Network to create a game, now just join with the other players. JOIN ONE AT TIME, THIS ALSO PREVENTS TEXTURE BUGS.\n\nIf you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 10;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.SetWindowHookStart = true;
Game.UserProfileSavePath = "AppData\\LocalLow\\SpaceBulletDynamicsCorporation\\VoxMachinae";
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = false;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;
Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;
Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 10000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE
Game.ProtoInput.OnInputLocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
//Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
}
};
Game.ProtoInput.OnInputUnlocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
}
};
Game.Play = function() {
var Args = (Context.Args = " -screen-fullscreen 0 -popupwindow -screen-width " + Context.Width + " -screen-height " + Context.Height);
Context.StartArguments = Args;
Context.CopyScriptFolder(Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\vm_Data\\Plugins\\x86_64");
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\vm_Data\\Plugins\\x86_64\\steam_settings\\configs.user.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
]);
var fillPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\vm_Data\\globalgamemanagers";
var base = Context.Nickname;
var og_Path = "VoxMachinae";
// Create newPath by rearranging characters from base
var newPath = og_Path.substring(0, og_Path.length - 3) + base.charAt(0) + base.charAt(base.length - 1) + base.length;
// Ensure newPath is at least as long as og_Path
if (newPath.length < og_Path.length) {
while (newPath.length < og_Path.length) {
newPath += base.charAt(base.length - 1);
}
} else if (og_Path.length < newPath.length) {
// Ensure og_Path is at least 3 characters long
newPath = newPath.substring(0, og_Path.length);
}
Context.PatchFile(fillPath, fillPath, og_Path, newPath);
Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\SpaceBulletDynamicsCorporation\\" + newPath, "Screenmanager Fullscreen mode_h3630240806", 0, Nucleus.RegType.DWord);
Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\SpaceBulletDynamicsCorporation\\" + newPath, "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\SpaceBulletDynamicsCorporation\\" + newPath, "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\SpaceBulletDynamicsCorporation\\" + newPath, "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);
Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\SpaceBulletDynamicsCorporation\\" + newPath, "fullscreen_h1476830426", 0, Nucleus.RegType.DWord);
Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\SpaceBulletDynamicsCorporation\\" + newPath, "height_h1581003770", Context.Height, Nucleus.RegType.DWord);
Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\SpaceBulletDynamicsCorporation\\" + newPath, "width_h191264035", Context.Width, Nucleus.RegType.DWord);
if (Context.PlayerID == 0) {
Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\SpaceBulletDynamicsCorporation\\" + newPath, "musicvolume_h3354269228", 70, Nucleus.RegType.DWord);
} else {
Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\SpaceBulletDynamicsCorporation\\" + newPath, "musicvolume_h3354269228", 0, Nucleus.RegType.DWord);
}
var numPlayers = 0;
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
if (player.IsXInput && player.ScreenIndex !== -1) {
numPlayers++;
}
player.ProtoController1 = Context.GamepadId;
player.ProtoController2 = Context.GamepadId;
player.ProtoController3 = Context.GamepadId;
player.ProtoController4 = Context.GamepadId;
player.ProtoController5 = Context.GamepadId;
player.ProtoController6 = Context.GamepadId;
player.ProtoController7 = Context.GamepadId;
player.ProtoController8 = Context.GamepadId;
player.ProtoController9 = Context.GamepadId;
}
};