Skip to content
Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

World War Z: Aftermath · handler “World War Z”

Version 2

Release notes

keyboard key stuck fix

Released
Size
2.4 KB
Downloads
144
Check
Verified
SHA-256
21691558b28f8e951f0874d1839c7306e660c4423aaa41c53dce1c21ec9ce8b4
Download v2 (.nc)All versions

Files 1

PathSize
handler.js7.0 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Thu Mar 16 2023 23:59:54 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "qvLsjBCuPz3ttXvec";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.ExecutableContext = ["binkw64.dll"];
Game.DirSymlinkExclusions = ["en_us\\client\\bin\\pc"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "local_save.txt", "xinput9_1_0.dll"];
Game.HandlerInterval = 100;
Game.GameName = "World War Z: Aftermath";
Game.GUID = "World War Z";
Game.SteamID = "699130";
Game.ExecutableName = "wwzRetail.exe";
Game.BinariesFolder = "en_us\\client\\bin\\pc";
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNemirtingasEpicEmu = false;
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "WWZ";
Game.HasDynamicWindowTitle = true;
Game.ResetWindows = true;
Game.RefreshWindowAfterStart = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput9_1_0.dll"];
Game.Hook.CustomDllEnabled = false;
Game.UserProfileSavePath = "AppData\\Local\\Saber\\WWZ\\client\\storage";
Game.UserProfileConfigPath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\699130";
Game.Description =
  "IMPORTANT: Steam version only. Set your main game to windowed before launching this. To connect the instances start a regular campaign offline game in the first instance, once you are in-game start an offline game in the others in the same map and the instances will auto connect. This works fully offline so the game will not connect to the online servers, on first run if you accept the first EULA and reject the second it will not attempt to connect to the online servers and the main menu will start faster. Reduce graphics settings to improve performance, make sure FidelityFX is set to off. Only one kb/mouse supported, if you use one after all the instances have launched, resized and positioned correctly, press the END key once to lock the input. You need to left click to make the emulated cursor appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 2;
Game.PauseBetweenStarts = 35;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = false;
Game.ProtoInput.SetWindowPosHook = false;
Game.ProtoInput.SetWindowStyleHook = true;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;

Game.ProtoInput.EnableFocusMessageLoop = false;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.Play = function() {
  var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\en_us\\client\\bin\\pc\\steam_settings");
  System.IO.Directory.CreateDirectory(filePath);

  var dlc = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\en_us\\client\\bin\\pc\\steam_settings\\DLC.txt";
  var lines = ["2170270=World War Z: Aftermath - Raven Weapons Skin Pack", "1708020=WWZ: Aftermath - Zeke Hunter Weapons Pack", "1640650=WWZ: Aftermath - Explorer Weapons Pack"];
  Context.WriteTextFile(dlc, lines);
};

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 0, true, true, true, true, false);

    // Wait a bit to make sure the message is sent

    System.Threading.Thread.Sleep(1000);

    ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 8000, true, true, false, false, false);
  }
};