100% Orange Juice · handler “100% Orange Juice”
Version 10 (current)
Release notes
fixed steam client error
- Released
- Size
- 14.5 MB
- Downloads
- 119
- Check
- Verified
- SHA-256
- c26a9ecf16f2f9d225f1f86b3756a579cd6ddd1899fe82183c54a40ca8216393
Files 9
| Path | Size |
|---|---|
| 100OrangeJuice/ColdClientLoader.ini | 2.2 KB |
| 100OrangeJuice/OrangeL.exe | 323 KB |
| 100OrangeJuice/steamclient.dll | 15.3 MB |
| 100OrangeJuice/steamclient64.dll | 17.1 MB |
| 100OrangeJuice/steam_settings/configs.app.ini | 1.2 KB |
| 100OrangeJuice/steam_settings/configs.main.ini | 6.9 KB |
| 100OrangeJuice/steam_settings/configs.overlay.ini | 4.7 KB |
| 100OrangeJuice/steam_settings/configs.user.ini | 1.6 KB |
| handler.js | 8.5 KB |
handler.js
Plain textHub.Handler.Version = 10; // Released at https://hub.splitscreen.me/ on Sat Dec 27 2025 23:44:31 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "EBgma2F8r4TpumJNA";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["data"];
Game.KillMutex = ["Luna"];
Game.DirExclusions = ["settings", "steam_settings"];
Game.DirSymlinkExclusions = ["language"];
Game.FileSymlinkExclusions = ["steam_appid.txt", "steamclient.dll", "steamclient64.dll", "steamclient_loader_64.exe", "ColdClientLoader.ini", "config.dat", "user.dat"];
Game.FileSymlinkCopyInstead = [
"100orange_x86.exe",
"100OrangeJuiceLogWindows.txt",
"d3dcompiler_47.dll",
"discord_game_sdk.dll",
"libEGL.dll",
"libGLESv2.dll",
"settings.ojc",
"steam_api.dll",
"steam_api64.dll",
"vk_swiftshader.dll",
"vulkan-1.dll"
];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "100orange.exe";
Game.LauncherExe = "OrangeL.exe";
Game.LauncherExeIgnoreFileCheck = true;
Game.SteamID = "282800";
Game.GUID = "100 Orange Juice";
Game.GameName = "100% Orange Juice";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
//Game.LauncherTitle = "splashscreen";
Game.HideTaskbar = false;
Game.SetTopMostAtEnd = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "100% Orange Juice";
Game.HasDynamicWindowTitle = true;
Game.FakeFocus = true;
Game.FakeFocusInterval = 3000;
Game.SendFakeFocusMsg = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.Description =
"IMPORTANT: Fully CLOSE Steam before launching this. After all the instances finish setting up press the END key once to lock the input so that each instance get its own working mouse cursor. In latest version of the game the instances will save in your main game files Save folder in a different numbered folder each. Add custom resolutions in your AMD/Nvidia/Intel panel (for example for a 1920x1080 monitor add resolutions like: 960x1080, 960x540, 1920x540 etc.) so the game can see and use them.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenContextAndLaunch = 2;
Game.PauseBetweenProcessGrab = 15;
Game.PauseBetweenStarts = 20;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.InjectHookXinput = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; //Blocks WM_KILLFOCUS.
Game.Play = function() {
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\settings.ojc";
var dict = [
Context.FindLineNumberInTextFile(txtPath, ' "height":', Nucleus.SearchType.StartsWith) + '| "height": ' + Context.Height + ",",
Context.FindLineNumberInTextFile(txtPath, ' "screen_mode":', Nucleus.SearchType.StartsWith) + '| "screen_mode": 1,',
Context.FindLineNumberInTextFile(txtPath, ' "width":', Nucleus.SearchType.StartsWith) + '| "width": ' + Context.Width
//Context.FindLineNumberInTextFile(txtPath, ' "showStartupDialog":', Nucleus.SearchType.StartsWith) + '| "showStartupDialog": false,',
];
Context.ReplaceLinesInTextFile(txtPath, dict);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\language\\sdlls\\steam_settings");
System.IO.Directory.CreateDirectory(filePath);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\language\\sdlls\\settings");
System.IO.Directory.CreateDirectory(filePath);
Context.CopyFolder(Context.ScriptFolder + "\\steam_settings", Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\language\\sdlls\\steam_settings");
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\language\\sdlls\\steamclient.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steamclient.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\language\\sdlls\\steamclient64.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steamclient64.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\OrangeL.exe");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "OrangeL.exe");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\ColdClientLoader.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "ColdClientLoader.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\ColdClientLoader.ini");
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("SteamClient", "SteamClientDll", Context.RootFolder + "\\language\\sdlls\\steamclient.dll"),
new Nucleus.IniSaveInfo("SteamClient", "SteamClient64Dll", Context.RootFolder + "\\language\\sdlls\\steamclient64.dll")
]);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\language\\sdlls\\steam_settings\\configs.user.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
]);
};