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7 Days to Die · handler “7 Days to Die”

Version 11

Release notes

fix txt path not defined.

Released
Size
2.2 KB
Downloads
341
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Verified
SHA-256
2930243ce686bdaaa0b9266f9a65d227d3d104ff0350f218a27920e2b312894a
Download v11 (.nc)All versions

Files 1

PathSize
handler.js6.5 KB

handler.js

Plain text
Hub.Handler.Version = 11; // Released at https://hub.splitscreen.me/ on Wed Jun 26 2024 07:53:35 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "RkbcpmL5dNbrDcfjL";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.ExecutableContext = ["7DaysToDie_Data"];
Game.DirSymlinkExclusions = ["7DaysToDie_Data\\Plugins"];
Game.DirExclusions = ["EasyAntiCheat"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "7DaysToDie_EAC.exe", "7dLauncher.exe", "dxgi.dll"];
Game.FileSymlinkCopyInstead = ["platform.cfg"];
Game.GameName = "7 Days to Die";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "7daystodie.exe";
Game.SteamID = "251570";
Game.GUID = "7 Days to Die";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.UseGoldberg = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "7 Days To Die";
Game.FakeFocus = true;
Game.FakeFocusInterval = 8000;
Game.SendFakeFocusMsg = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
Game.UserProfileSavePath = "AppData\\Roaming\\7DaysToDie";
Game.Description =
  "Run your game without EAC at least once before running this. After all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor, you need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 7;
Game.PauseBetweenStarts = 40;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;

Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.Play = function() {
  var Args = (Context.Args = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height);

  Context.StartArguments = Args;

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Is Fullscreen mode_h3981298716", 0, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);

  var cfgPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\platform.cfg";
  var dict = [
    Context.FindLineNumberInTextFile(cfgPath, "platform=", Nucleus.SearchType.StartsWith) + "|platform=Steam",
    Context.FindLineNumberInTextFile(cfgPath, "crossplatform=EOS", Nucleus.SearchType.StartsWith) + "|crossplatform=",
    Context.FindLineNumberInTextFile(cfgPath, "serverplatforms=", Nucleus.SearchType.StartsWith) + "|serverplatforms=Steam"
  ];
  Context.ReplaceLinesInTextFile(cfgPath, dict);

  //var crossp = Context.FindLineNumberInTextFile(savePath, "crossplatform=EOS", Nucleus.SearchType.StartsWith);
  //Context.RemoveLineInTextFile(savePath,crossp);
};