7 Days to Die · handler “7 Days to Die”
Version 15
Release notes
Gamepad fix test 4
- Released
- Size
- 2.3 KB
- Downloads
- 6,579
- Check
- Verified
- SHA-256
- bb1a92d6d02405634458ce4b8a9bf5f9c576a29a760f9b8a62192ce5b29cb79d
Files 1
| Path | Size |
|---|---|
| handler.js | 7.6 KB |
handler.js
Plain textHub.Handler.Version = 15; // Released at https://hub.splitscreen.me/ on Mon Jul 01 2024 22:57:58 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "RkbcpmL5dNbrDcfjL";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["7DaysToDie_Data"];
Game.DirSymlinkExclusions = ["7DaysToDie_Data\\Plugins\\x86_64"];
Game.DirExclusions = ["EasyAntiCheat"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "7DaysToDie_EAC.exe", "7dLauncher.exe", "dxgi.dll"];
Game.FileSymlinkCopyInstead = ["UnityCrashHandler64.exe", "UnityPlayer.dll", "platform.cfg"];
Game.GameName = "7 Days to Die";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "7daystodie.exe";
Game.SteamID = "251570";
Game.GUID = "7 Days to Die";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.UseGoldberg = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "7 Days To Die";
Game.FakeFocus = true;
Game.FakeFocusInterval = 8000;
Game.SendFakeFocusMsg = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput1_4.dll", "xinput9_1_0.dll"];
Game.UserProfileSavePath = "AppData\\Roaming\\7DaysToDie";
Game.Description =
"Run your game without EAC at least once before running this. After all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor, you need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 3;
Game.PauseBetweenStarts = 30;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;
Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.MultipleProtoControllers = false;
Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE
Game.Play = function() {
Context.StartArguments = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height;
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Is Fullscreen mode_h3981298716", 0, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);
var cfgPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\platform.cfg";
var dict = [
Context.FindLineNumberInTextFile(cfgPath, "platform=", Nucleus.SearchType.StartsWith) + "|platform=Steam",
Context.FindLineNumberInTextFile(cfgPath, "crossplatform=EOS", Nucleus.SearchType.StartsWith) + "|crossplatform=",
Context.FindLineNumberInTextFile(cfgPath, "serverplatforms=", Nucleus.SearchType.StartsWith) + "|serverplatforms=Steam"
];
Context.ReplaceLinesInTextFile(cfgPath, dict);
//var crossp = Context.FindLineNumberInTextFile(savePath, "crossplatform=EOS", Nucleus.SearchType.StartsWith);
//Context.RemoveLineInTextFile(savePath,crossp);
if (Context.IsKeyboardPlayer) {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
} else {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", Context.GamepadId),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", Context.GamepadId),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", Context.GamepadId),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", Context.GamepadId)
]);
}
};