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7 Days to Die · handler “7 Days to Die”

Version 17

Release notes

added 1.2 fix as an UI option.

Released
Size
2.9 KB
Downloads
3,697
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Verified
SHA-256
e2d1030cc6ce1390f2663a3a967ce7a8e4e8c546eacb14904ed12eb0284015c1
Download v17 (.nc)All versions

Files 1

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handler.js9.0 KB

handler.js

Plain text
Hub.Handler.Version = 17; // Released at https://hub.splitscreen.me/ on Wed Dec 18 2024 21:50:48 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "RkbcpmL5dNbrDcfjL";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

var answers1 = ["No", "Yes"];
Game.AddOption(
  "Launch all instances under your Steam account?",
  "ONLY select Yes if latest game version is not working with the default goldberg emu (like version 1.2), a limitation of using this option is that all instances share the same save, downgrade game version in Steam betas tab (to v1.1 for example) if you want different saves and nicknames per instance.",
  "Steam",
  answers1
);

Game.ExecutableContext = ["7DaysToDie_Data"];
Game.DirExclusions = ["EasyAntiCheat"];
Game.DirSymlinkExclusions = ["7DaysToDie_Data\\Plugins\\x86_64"];
Game.FileSymlinkExclusions = [
  //"steam_api64.dll",
  "steam_appid.txt",
  "7DaysToDie_EAC.exe",
  "7dLauncher.exe",
  "dxgi.dll",
  "xinput1_3.dll",
  "xinput1_4.dll"
];
Game.FileSymlinkCopyInstead = [
  "app.info",
  "boot.config",
  "RuntimeInitializeOnLoads.json",
  "ScriptingAssemblies.json",
  "sharedassets2.resource",
  "MicrosoftGame.Config",
  "nvngx_dlss.dll",
  "NVUnityPlugin.dll",
  "platform.cfg",
  "serverconfig.xml",
  "steamclient64.dll",
  "tier0_s64.dll",
  "UnityCrashHandler64.exe",
  "UnityPlayer.dll",
  "vstdlib_s64.dll"
];
Game.GameName = "7 Days to Die";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "7daystodie.exe";
Game.SteamID = "251570";
Game.CreateSteamAppIdByExe = true;
Game.GUID = "7 Days to Die";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.UseNucleusEnvironment = false;
Game.UseGoldberg = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "7 Days To Die";
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput1_4.dll"];
Game.UserProfileSavePath = "AppData\\Roaming\\7DaysToDie";
Game.UserProfileSavePathNoCopy = true;
Game.Description =
  "Run your game without EAC at least once before running this. Connect the instances by selecting join game in the main menu, then connect by IP with 127.0.0.1 to join the host. After all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor, you need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 10;
Game.PauseBetweenStarts = 20;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.Play = function() {
  Context.StartArguments = " -screen-fullscreen 0 -popupwindow -from-steam -nogs -noeac" + " -screen-width " + Context.Width + " -screen-height " + Context.Height; //-force-d3d11 -logfile

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Is Fullscreen mode_h3981298716", 0, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Window Position X_h4088080503", Context.PosX, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "Screenmanager Window Position Y_h4088080502", Context.PosY, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "OptionsCrossplay_h431479471", 0, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\The Fun Pimps\\7 Days To Die", "OptionsVoiceChatEnabled_h771384600", 0, Nucleus.RegType.DWord);

  var steam = Context.Options["Steam"];

  if (steam == "Yes") {
    var savePkgOrigin = System.IO.Path.Combine(Context.RootInstallFolder, "7DaysToDie_Data\\Plugins\\x86_64\\steam_api64.dll");
    var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\7DaysToDie_Data\\Plugins\\x86_64\\steam_api64.dll");
    System.IO.File.Copy(savePkgOrigin, savePath, true);
  }

  if (steam == "No") {
    var cfgPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\platform.cfg";
    var dict = [
      Context.FindLineNumberInTextFile(cfgPath, "platform=", Nucleus.SearchType.StartsWith) + "|platform=Steam",
      Context.FindLineNumberInTextFile(cfgPath, "crossplatform=EOS", Nucleus.SearchType.StartsWith) + "|crossplatform=",
      Context.FindLineNumberInTextFile(cfgPath, "serverplatforms=", Nucleus.SearchType.StartsWith) + "|serverplatforms=Steam"
    ];
    Context.ReplaceLinesInTextFile(cfgPath, dict);
  }

  Game.ProtoInput.OnInputLocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 25, true, true, true, true, true);

      System.Threading.Thread.Sleep(200);

      ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
    }
  };

  Game.ProtoInput.OnInputUnlocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 25, true, true, true, true, true);
    }
  };
};