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Chivalry : Medieval Warfare · handler “ChivalryMedievalWarfare”

Version 1

Release notes

First release

Released
Size
1.1 KB
Downloads
38
Check
Unverified
SHA-256
1e77ea3d56c996efb39957ae147cf15fb9da0c6e6eb8703869594841c57a8eed
Download v1 (.nc)All versions

Files 1

PathSize
handler.js2.4 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Fri Feb 21 2020 00:59:54 GMT+0000 (UTC).
Hub.Handler.Id = "5kxBofvwzXa7dCZmM";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["Binaries\\Win64", "Binaries\\Win32", "CDW\\Binaries\\Win64", "CDW\\Binaries\\Win32"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_api.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "CMW.exe";
Game.SteamID = "219640";
Game.GUID = "Chivalry Medieval Warfare";
Game.GameName = "Chivalry Medieval Warfare";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Binaries\\Win64";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.SupportsPositioning = true;
Game.StartArguments = "-borderless -FPS 60";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Chivalry: Medieval Warfare (64-bit, DX9)";
Game.Hook.DInputEnabled = true;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.UseDevReorder = false;
Game.ResetWindows = true;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.PauseBetweenStarts = 40;
Game.UserProfileConfigPath = "Documents\\My Games\\Chivalry Medieval Warfare\\UDKGame\\Config";
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\219640";
Game.Description =
  "Only 64bit and four controllers. If you have the main game set in fullscreen, you need a second try to make all the instances works the very first time. Create a server in one instance (no offline) and join with the others by the server browser";

Game.Play = function() {
  var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\UDKSystemSettings.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("SystemSettings", "Fullscreen", false),
    new Nucleus.IniSaveInfo("SystemSettings", "Borderless", true),
    new Nucleus.IniSaveInfo("SystemSettings", "ResX", Context.Width),
    new Nucleus.IniSaveInfo("SystemSettings", "ResY", Context.Height)
  ]);
};