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Citadel: Forged With Fire · handler “Citadel Forged with Fire”

Version 1

Release notes

initial release

Released
Size
864 B
Downloads
5
Check
Unverified
SHA-256
86fc865f571ddd795c28d1febb87bd8433a2bb060a0ef8b5afa9be9c80daeb3b
Download v1 (.nc)All versions

Files 1

PathSize
handler.js1.5 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Mon Apr 20 2020 18:26:28 GMT+0000 (UTC).
Hub.Handler.Id = "tM74vzuhBdBFKCqbE";
Hub.Maintainer.Name = "ZeroFox";
Hub.Maintainer.Id = "fd6NFJsFJef4AZoD9";

Game.KillMutex = ["UnrealEngine4"];
Game.GameName = "Citadel Forged with Fire";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "Citadel-Win64-Shipping.exe";
Game.SteamID = "487120";
Game.GUID = "Citadel Forged with Fire";
Game.MaxPlayers = 10;
Game.MaxPlayersOneMonitor = 10;
Game.BinariesFolder = "Citadel\\Binaries\\Win64";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Citadel";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = true;
Game.HookFocus = true;
Game.PauseBetweenStarts = 20;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
Game.Description = "One player creates custom game, others join. Keyboard needed to type character's names. Rest can be used with controllers.";

Game.Play = function() {
  var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -nosplash " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);

  Context.StartArguments = Args;
};