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Citadel: Forged With Fire · handler “Citadel Forged with Fire”

Version 2

Release notes

update so saves are independent and better resizing/scaling

Released
Size
1.1 KB
Downloads
0
Check
Unverified
SHA-256
7b2bea4dc42ddbfd70ecdde7a744b2705c38d44e0b3b87820a0f3f5194a94094
Download v2 (.nc)All versions

Files 1

PathSize
handler.js2.1 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Mon Apr 20 2020 22:12:19 GMT+0000 (UTC).
Hub.Handler.Id = "tM74vzuhBdBFKCqbE";
Hub.Maintainer.Name = "ZeroFox";
Hub.Maintainer.Id = "fd6NFJsFJef4AZoD9";

Game.KillMutex = ["UnrealEngine4"];
Game.GameName = "Citadel Forged with Fire";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "Citadel-Win64-Shipping.exe";
Game.SteamID = "487120";
Game.GUID = "Citadel Forged with Fire";
Game.MaxPlayers = 10;
Game.MaxPlayersOneMonitor = 10;
Game.BinariesFolder = "Citadel\\Binaries\\Win64";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Citadel";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = true;
Game.HookFocus = true;
Game.PauseBetweenStarts = 20;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
Game.Description = "One player creates custom game, others join. Keyboard needed to type character's names. Rest can be used with controllers.";
Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "AppData\\Local\\Citadel\\Saved\\Config\\WindowsNoEditor";
Game.UserProfileSavePath = "AppData\\Local\\Citadel\\Saved\\SaveGames";

Game.Play = function() {
  var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -nosplash " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
  Context.StartArguments = Args;

  var GUS = Context.EnvironmentPlayer + Context.UserProfile + "\\GameUserSettings.ini";
  Context.ModifySaveFile(GUS, GUS, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "FullscreenMode", "2"),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "ResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "ResolutionSizeY", Context.Height)
  ]);
};