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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Fade to Silence · handler “FadetoSilence”

Version 1 (current)

Release notes

First Release

Released
Size
1.1 KB
Downloads
552
Check
Verified
SHA-256
afc0a742a396a4b8e071f64c0d1ab1f023381a2bcede78e6590d47eaf1104399
Download v1 (.nc)All versions

Files 1

PathSize
handler.js2.2 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Apr 02 2020 01:32:50 GMT+0000 (UTC).
Hub.Handler.Id = "NRNJKGZY2XnrfaX3i";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64", "FadeToSilence\\Binaries\\win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_api.dll", "steam_appid.txt", "XInput1_3.dll", "winmm.dll"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.UseNucleusEnvironment = true;
Game.UseSteamStubDRMPatcher = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "FadeToSilence-Win64-Shipping.exe";
Game.BinariesFolder = "FadeToSilence\\Binaries\\win64";
Game.SteamID = "706020";
Game.GUID = "Fade to Silence";
Game.GameName = "Fade to Silence";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Fade to Silence";
Game.Hook.DInputForceDisable = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.HookFocus = true;
Game.UserProfileSavePath = "AppData\\Local\\FadeToSilence\\Saved\\SaveGames";
Game.SetWindowHookStart = true;
Game.PreventGameFocus = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Description =
  "To co-op you first need to find a survivor to join your camp, then you need to bring up the radial menu (not main menu), and click on start coop (bottom middle option). Then go back into it and click invite, an overlay will appear automatically then to invite the other player.";
Game.PauseBetweenStarts = 30;

Game.Play = function() {
  var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -nosplash " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);

  Context.StartArguments = Args;
};