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God Eater 3 · handler “GodEater3”

Version 3

Release notes

not running and black bars fix.

Released
Size
154 KB
Downloads
4
Check
Verified
SHA-256
1d77b49ff873318749ffbf1cf30325acc95f907704a876f94094ff5c98a3346a
Download v3 (.nc)All versions

Files 12

PathSize
GodEater3/Plugins/ExamplePlugin.dll5.5 KB
GodEater3/Plugins/SharpDisasm.dll216 KB
GodEater3/Plugins/Steamless.API.dll34 KB
GodEater3/Plugins/Steamless.Unpacker.Variant10.x86.dll11 KB
GodEater3/Plugins/Steamless.Unpacker.Variant20.x86.dll18 KB
GodEater3/Plugins/Steamless.Unpacker.Variant21.x86.dll24 KB
GodEater3/Plugins/Steamless.Unpacker.Variant30.x64.dll17 KB
GodEater3/Plugins/Steamless.Unpacker.Variant30.x86.dll16 KB
GodEater3/Plugins/Steamless.Unpacker.Variant31.x64.dll16 KB
GodEater3/Plugins/Steamless.Unpacker.Variant31.x86.dll16 KB
GodEater3/Steamless.CLI.exe111 KB
handler.js4.6 KB

handler.js

Plain text
Hub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Tue May 10 2022 00:16:08 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "jAsugt77pyKNpRmwL";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

var answers1 = ["Yes", "No"];
Game.AddOption(
  "Letterboxing/Pillarboxing fix?",
  "Removes custom resolutions black bars, add custom resolutions and select them in-game like the handler notes mention for split-screen to work.",
  "AR",
  answers1
);

Game.ExecutableContext = ["resource"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "local_save.txt", "winmm.dll", "xinput9_1_0.dll"];
Game.FileSymlinkCopyInstead = ["d3dcompiler_47.dll"];
Game.GameName = "God Eater 3";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "ge3.exe";
Game.SteamID = "899440";
Game.GUID = "God Eater 3";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseSteamStubDRMPatcher = false;
Game.LauncherTitle = "";
Game.StartArguments = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "GE3";
Game.HookFocus = true;
Game.WindowStyleValues = ["~0xC00000", "~0x40000", "~0x20000000", "~0x20000", "~0x80000", "0x40000000"];
Game.ExtWindowStyleValues = ["~0x00000001", "~0x00000200", "~0x00020000"];
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput9_1_0.dll"];
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\899440\\remote";
Game.Description =
  "IMPORTANT: On first Nucleus run the game instances will open in fullscreen, set them all to windowed in the game graphic settings, select the custom resolution you want and start a game for the graphics settings to save. Only works one instance per monitor unless you add custom resolutions in your AMD/Nvidia/Intel panel (For example for a 1920x1080 monitor add: 960x1080, 960x540, 1920x540 etc.) so the game can see and use them, select the custom resolution in the in-game graphics settings as the game will not display correctly if you resize its window without changing the game resolution. After doing all that select the ge3 process in Nucleus process picker window, click refresh if you don't see it, do the same for all the instances that open. You can access each instance save in the app, after the first launch click game options/open user profile save path in the UI.";
Game.ForceProcessPick = true;
Game.PauseBetweenContextAndLaunch = 8;
Game.PauseBetweenProcessGrab = 15;
Game.PauseBetweenStarts = 35;

Game.Play = function() {
  var Bat = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steamless.bat";
  var lines = ['"' + Game.folder + '\\Steamless.CLI.exe" --quiet --keepbind ' + '"' + Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + '\\ge3.exe"', 'move /y "ge3.exe.unpacked.exe" "ge3.exe"'];
  Context.WriteTextFile(Bat, lines);

  Context.RunAdditionalFiles(["all|" + Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steamless.bat"], false, 1);

  var ar = Context.Options["AR"];
  var screenreswidth = Context.Width;
  var screenresheight = Context.Height;

  if (ar == "Yes") {
    if (Context.AspectRatioDecimal > 1.8) {
      //patch ultra widescreen res 03 00 00 00 80 07 00 00 38 04
      //Context.PatchFile(System.IO.Path.Combine(Context.RootFolder, "ge3.exe"),
      //System.IO.Path.Combine(Context.RootFolder, "ge3.exe"),
      //[0x03, 0x00, 0x00, 0x00, 0x80, 0x07, 0x00, 0x00, 0x38, 0x04 ], //1920x1080
      //[0x03, 0x00, 0x00, 0x00, 0x80, 0x07, 0x00, 0x00, 0x1C, 0x02 ]);

      Context.PatchFile(
        System.IO.Path.Combine(Context.RootFolder, "ge3.exe"),
        System.IO.Path.Combine(Context.RootFolder, "ge3.exe"),
        [0x80, 0x07, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x01], //Remove black bars 80 07 00 00 38 04 00 00 01
        [0x80, 0x07, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x00]
      );
    } else if (Context.AspectRatioDecimal < 1.2) {
      Context.PatchFile(
        System.IO.Path.Combine(Context.RootFolder, "ge3.exe"),
        System.IO.Path.Combine(Context.RootFolder, "ge3.exe"),
        [0x80, 0x07, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x01],
        [0x80, 0x07, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x00]
      );
    } else {
    }
  }

  if (ar == "No") {
  }
};