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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

GTFO · handler “GTFO CO-OP”

Version 5

Release notes

Better resizing and updated to work in latest steam version.

Released
Size
2.9 MB
Downloads
316
Check
Unverified
SHA-256
a62c3c2313a391316bbcf11b2bc6ba4c75a0c9356b98bdecb74cdfe7046dc58a
Download v5 (.nc)All versions

Files 4

PathSize
GTFO/Custom.dll3.1 MB
GTFO/dlllist.txt47 B
GTFO/winmm.dll253 KB
handler.js3.6 KB

handler.js

Plain text
Hub.Handler.Version = 5; // Released at https://hub.splitscreen.me/ on Thu Nov 19 2020 23:09:24 GMT+0000 (UTC).
Hub.Handler.Id = "oaJFWFvNvPG6kfgqc";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["GTFO_Data\\Plugins\\x86_64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "XInput1_3.dll", "Custom.dll", "dlllist.txt", "winmm.dll"];
Game.GameName = "GTFO";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "GTFO.exe";
Game.SteamID = "493520";
Game.GUID = "GTFO";
Game.HideTaskbar = false;
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "GTFO";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.FakeFocus = true;
Game.SetForegroundWindowElsewhere = true;
Game.SetWindowHook = true;
Game.UserProfileConfigPath = "AppData\\LocalLow\\10 Chambers Collective\\GTFO";
Game.Description =
  "CLOSE Steam before running this. Wait until all instances have started to press start game in each instance. To connect the instances host a lobby in one instance and select the copy lobby to clipboard option, then the other instances can join by selecting the clipboard lobby option that will appear in red in the level selection menu. Set your main game to windowed if instances open in fullscreen.";
Game.PauseBetweenStarts = 40;

Game.Play = function() {
  var Args = (Context.Args = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height);

  Context.StartArguments = Args;

  var username = System.Environment.UserName;
  var txtPath = "C:\\Users\\" + username + "\\AppData\\LocalLow\\10 Chambers Collective\\GTFO\\GTFO_Settings.txt";
  var dict = ['55|        "x": ' + Context.Width + ".0,", '56|        "y": ' + Context.Height + ".0", '60|      "Value": 3'];
  Context.ReplaceLinesInTextFile(txtPath, dict);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\10 Chambers Collective\\GTFO", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\10 Chambers Collective\\GTFO", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\10 Chambers Collective\\GTFO", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\10 Chambers Collective\\GTFO", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);

  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Custom.dll");
  var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "Custom.dll");
  System.IO.File.Copy(savePkgOrigin, savePath, true);

  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\dlllist.txt");
  var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "dlllist.txt");
  System.IO.File.Copy(savePkgOrigin, savePath, true);

  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\winmm.dll");
  var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "winmm.dll");
  System.IO.File.Copy(savePkgOrigin, savePath, true);
};