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Nioh 2: The Complete Edition · handler “Nioh 2: The Complete Edition”

Version 5

Release notes

fixed controller focus

Released
Size
156 KB
Downloads
2,901
Check
Verified
SHA-256
6c366bda75604228d72bfa9a7e54fa3f927a7ed4ab78bab94a78ef090ca41a0e
Download v5 (.nc)All versions

Files 12

PathSize
handler.js17 KB
Nioh 2/Plugins/ExamplePlugin.dll5.5 KB
Nioh 2/Plugins/SharpDisasm.dll216 KB
Nioh 2/Plugins/Steamless.API.dll34 KB
Nioh 2/Plugins/Steamless.Unpacker.Variant10.x86.dll11 KB
Nioh 2/Plugins/Steamless.Unpacker.Variant20.x86.dll18 KB
Nioh 2/Plugins/Steamless.Unpacker.Variant21.x86.dll24 KB
Nioh 2/Plugins/Steamless.Unpacker.Variant30.x64.dll17 KB
Nioh 2/Plugins/Steamless.Unpacker.Variant30.x86.dll16 KB
Nioh 2/Plugins/Steamless.Unpacker.Variant31.x64.dll16 KB
Nioh 2/Plugins/Steamless.Unpacker.Variant31.x86.dll16 KB
Nioh 2/Steamless.CLI.exe111 KB

handler.js

Plain text
Hub.Handler.Version = 5; // Released at https://hub.splitscreen.me/ on Sat May 07 2022 00:21:57 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "pCMjDD7McquokK3kw";
Hub.Maintainer.Name = "gotenks";
Hub.Maintainer.Id = "PKW8fDRgHFm6aPaYH";

var answers0 = ["yes", "no"];
var answers1 = ["no", "very low", "low", "medium", "high"];
var answers2 = ["no", "30", "60", "120"];
var answers3 = ["no", "50", "60", "70", "80", "90", "100"];
var answers4 = ["no", "low", "high"];
var answers5 = ["no", "performance", "balanced", "quality"];
Game.AddOption("Apply aspect ratio fix?", "Matches resolution to window size to fix stretching.", "Fix", answers0);
Game.AddOption("Change graphics settings?", "Can improve performance at the cost of visual quality.", "preset", answers1);
Game.AddOption("Set a framerate(fps) limit?", "Can improve performance at the cost of responsiveness.", "fps", answers2);
Game.AddOption("Change the resolution scale?", "Can improve performance at the cost of visual clarity.", "resscale", answers3);
Game.AddOption("Change the texture quality?", "Reduce the gpu's Vram usage, if the game stutters too much set this to low.", "texture", answers4);
Game.AddOption("Use DLSS ? (ONLY FOR RTX GPU'S)", "ONLY USE IF YOU HAVE A NVIDIA RTX SERIES GPU, set the profile that DLSS will use", "dlss", answers5);

Game.ExecutableContext = ["EOSSDK-Win64-Shipping.dll", "GfeSDK.dll", "nvngx_dlss.dll", "archive"];
Game.KillMutex = ["NIOH_MUTEX"];
Game.Description =
  "WORKS ONLY WITH THE STEAM VERSION, tested on the latest update (1.28.06), low your settings and limit your fps to 30 for better performance, to connect the instances you have to finish the tutorial, play until you are in the world map, select the tori gate, create a match then join on the other instances (make sure you have crossplay disabled). To play with keyboard and mouse wait until all instances opens and press the END key to lock the inputs, click a couple of times for the cursor to show on your screen, to hide or show the cursor use the home key.";
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.FileSymlinkCopyInstead = ["nvngx_dlss.dll", "AnselSDK64.dll", "amd_ags_x64.dll", "EOSSDK-Win64-Shipping.dll"];
Game.GameName = "Nioh 2";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "nioh2.exe";
Game.GUID = "Nioh 2";
Game.SteamID = "1325200";
Game.MaxPlayers = 3;
Game.MaxPlayersOneMonitor = 4;
Game.UseGoldberg = true;
//Game.UseNemirtingasEpicEmu = true;
Game.LauncherTitle = "";
Game.UserProfileSavePath = "Documents\\KoeiTecmo\\NIOH2\\Savedata";
Game.UserProfileConfigPath = "Documents\\KoeiTecmo\\NIOH2";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Nioh2";
Game.HasDynamicWindowTitle = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_4.dll"];
Game.PauseBetweenContextAndLaunch = 10;
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 25;
Game.KeepSymLinkOnExit = false;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

Game.HookFocus = true;

//ProtoInput

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = true;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = false; // cahnged for toggle key hidecursor
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = true; //enables toggle key
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = false;
Game.ProtoInput.SetWindowPosHook = false;
Game.ProtoInput.SetWindowStyleHook = false;
Game.ProtoInput.FindWindowHook = true;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS

Game.Play = function() {
  var Bat = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\start.bat";
  var lines = [
    '"' + Game.folder + '\\Steamless.CLI.exe" --quiet --keepbind ' + '"' + Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + '\\nioh2.exe"',
    'move /y "nioh2.exe.unpacked.exe" "nioh2.exe"'
  ];
  Context.WriteTextFile(Bat, lines);

  Context.RunAdditionalFiles(["all|" + Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\start.bat"], false, 1);

  var dir = Context.NucleusUserRoot + "\\Documents\\KoeiTecmo\\NIOH2";
  var path = Context.NucleusUserRoot + "\\Documents\\KoeiTecmo\\NIOH2\\config.xml";
  if (!System.IO.File.Exists(path)) {
    System.IO.Directory.CreateDirectory(dir);
    var lines = [
      '<?xml version="1.0" encoding="UTF-8"?>',
      "<settings>",
      "<CONFIG_TYPE>CUSTOM</CONFIG_TYPE>",
      "<DISP_MODE>WINDOW</DISP_MODE>",
      "<REN_REZ>70</REN_REZ>",
      "<SCR_REZ>1920x1080</SCR_REZ>",
      "<FPS>30</FPS>",
      "<SHADOW_QUAL>LOW</SHADOW_QUAL>",
      "<AO>ON</AO>",
      "<RT_REF>OFF</RT_REF>",
      "<MOT_BLUR>ON</MOT_BLUR>",
      "<TEXTURE_QUAL>LOW</TEXTURE_QUAL>",
      "<EFFECT_QUAL>NORMAL</EFFECT_QUAL>",
      "<DLSS_QUAL>OFF</DLSS_QUAL>",
      "</settings>"
    ];
    Context.WriteTextFile(path, lines);
  }

  var fix = Context.Options["Fix"];

  if (fix == "yes") {
    var screenreswidth = Context.Width;
    var screenresheight = Context.Height;

    if (screenresheight == 540 && screenreswidth == 1920) {
      //1080p Horizontal

      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "3440x1440");
      //patch 3440x1440 res 70 0D 00 00 A0 05

      Context.PatchFileFindAll(
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        [0x70, 0x0d, 0x00, 0x00, 0xa0, 0x05],
        [0x80, 0x07, 0x00, 0x00, 0x1c, 0x02]
      );
    } else if (screenresheight == 1080 && screenreswidth == 960) {
      //1080p vertical

      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "3440x1440");

      Context.PatchFileFindAll(
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        [0x70, 0x0d, 0x00, 0x00, 0xa0, 0x05],
        [0xc0, 0x03, 0x00, 0x00, 0x38, 0x04]
      );
    } else if (screenresheight == 540 && screenreswidth == 960) {
      //1080p 1/4

      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "3440x1440");

      Context.PatchFileFindAll(
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        [0x70, 0x0d, 0x00, 0x00, 0xa0, 0x05],
        [0xc0, 0x03, 0x00, 0x00, 0x1c, 0x02]
      );
    } else if (screenreswidth == 1280 && screenresheight == 360) {
      //720p horizontal
      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "1280x720");
    } else if (screenreswidth == 640 && screenresheight == 720) {
      //720p vertical
      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "1280x720");
    } else if (screenreswidth == 640 && screenresheight == 360) {
      //720p 1/4
      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "1280x720");
    } else if (screenreswidth == 2560 && screenresheight == 720) {
      //1440p horizontal
      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "3440x1440");
      Context.PatchFileFindAll(
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        [0x70, 0x0d, 0x00, 0x00, 0xa0, 0x05],
        [0x00, 0x0a, 0x00, 0x00, 0xd0, 0x02]
      );
    } else if (screenreswidth == 1280 && screenresheight == 1440) {
      //1440p vertical

      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "3440x1440");
      //Context.ChangeXmlNodeInnerTextValue(path, "//REN_REZ", "100%");
      Context.PatchFileFindAll(
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        [0x70, 0x0d, 0x00, 0x00, 0xa0, 0x05],
        [0x00, 0x05, 0x00, 0x00, 0xa0, 0x05]
      );
    } else if (screenresheight == 1280 && screenreswidth == 720) {
      //1440p 1/4

      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "1280x720");
      Game.KeepAspectRatio = true;
    } else if (screenresheight == 2160 && screenreswidth == 1920) {
      //4k vertical

      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "3440x1440");
      //Context.ChangeXmlNodeInnerTextValue(path, "//REN_REZ", "100%");
      Context.PatchFileFindAll(
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        [0x70, 0x0d, 0x00, 0x00, 0xa0, 0x05],
        [0x80, 0x07, 0x00, 0x00, 0x70, 0x08]
      );
    } else if (screenresheight == 1080 && screenreswidth == 3840) {
      //4k Horizontal

      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "3440x1440");

      //patch 3440x1440 res 70 0D 00 00 A0 05

      Context.PatchFileFindAll(
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        System.IO.Path.Combine(Context.RootFolder, "nioh2.exe"),
        [0x70, 0x0d, 0x00, 0x00, 0xa0, 0x05],
        [0x00, 0x0f, 0x00, 0x00, 0x38, 0x04]
      );
    } else {
      Context.ChangeXmlNodeInnerTextValue(path, "//DISP_MODE", "WINDOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//SCR_REZ", "1920x1080");
    }
  }

  var fps = Context.Options["fps"];

  switch (fps) {
    case "no":
      break;
    case "30":
      Context.ChangeXmlNodeInnerTextValue(path, "//FPS", "30");
      break;
    case "60":
      Context.ChangeXmlNodeInnerTextValue(path, "//FPS", "60");
      break;
    case "120":
      Context.ChangeXmlNodeInnerTextValue(path, "//FPS", "120");
      break;
  }

  var texture = Context.Options["texture"];

  switch (texture) {
    case "no":
      break;
    case "low":
      Context.ChangeXmlNodeInnerTextValue(path, "//TEXTURE_QUAL", "LOW");
      break;
    case "high":
      Context.ChangeXmlNodeInnerTextValue(path, "//TEXTURE_QUAL", "NORMAL");
      break;
  }

  var resscale = Context.Options["resscale"];
  switch (resscale) {
    case "no":
      break;
    case "50":
      Context.ChangeXmlNodeInnerTextValue(path, "//REN_REZ", "50");
      break;
    case "60":
      Context.ChangeXmlNodeInnerTextValue(path, "//REN_REZ", "60");
      break;
    case "70":
      Context.ChangeXmlNodeInnerTextValue(path, "//REN_REZ", "70");
      break;
    case "80":
      Context.ChangeXmlNodeInnerTextValue(path, "//REN_REZ", "80");
      break;
    case "90":
      Context.ChangeXmlNodeInnerTextValue(path, "//REN_REZ", "90");
      break;
    case "100":
      Context.ChangeXmlNodeInnerTextValue(path, "//REN_REZ", "100");
      break;
  }

  var preset = Context.Options["preset"];

  switch (preset) {
    case "no":
      break;
    case "very low":
      Context.ChangeXmlNodeInnerTextValue(path, "//CONFIG_TYPE", "CUSTOM");
      Context.ChangeXmlNodeInnerTextValue(path, "//SHADOW_QUAL", "NONE");
      Context.ChangeXmlNodeInnerTextValue(path, "//RT_REF", "OFF");
      Context.ChangeXmlNodeInnerTextValue(path, "//AO", "OFF");
      Context.ChangeXmlNodeInnerTextValue(path, "//MOT_BLUR", "OFF");
      Context.ChangeXmlNodeInnerTextValue(path, "//EFFECT_QUAL", "LOW");

      break;
    case "low":
      Context.ChangeXmlNodeInnerTextValue(path, "//CONFIG_TYPE", "CUSTOM");
      Context.ChangeXmlNodeInnerTextValue(path, "//SHADOW_QUAL", "LOW");
      Context.ChangeXmlNodeInnerTextValue(path, "//RT_REF", "OFF");
      Context.ChangeXmlNodeInnerTextValue(path, "//AO", "OFF");
      Context.ChangeXmlNodeInnerTextValue(path, "//MOT_BLUR", "OFF");
      Context.ChangeXmlNodeInnerTextValue(path, "//EFFECT_QUAL", "LOW");
      break;
    case "medium":
      Context.ChangeXmlNodeInnerTextValue(path, "//CONFIG_TYPE", "CUSTOM");
      Context.ChangeXmlNodeInnerTextValue(path, "//SHADOW_QUAL", "MIDDLE");
      Context.ChangeXmlNodeInnerTextValue(path, "//RT_REF", "OFF");
      Context.ChangeXmlNodeInnerTextValue(path, "//AO", "ON");
      Context.ChangeXmlNodeInnerTextValue(path, "//MOT_BLUR", "ON");
      Context.ChangeXmlNodeInnerTextValue(path, "//EFFECT_QUAL", "NORMAL");
      break;
    case "high":
      Context.ChangeXmlNodeInnerTextValue(path, "//CONFIG_TYPE", "CUSTOM");
      Context.ChangeXmlNodeInnerTextValue(path, "//SHADOW_QUAL", "HIGH");
      Context.ChangeXmlNodeInnerTextValue(path, "//RT_REF", "ON");
      Context.ChangeXmlNodeInnerTextValue(path, "//AO", "ON");
      Context.ChangeXmlNodeInnerTextValue(path, "//MOT_BLUR", "ON");
      Context.ChangeXmlNodeInnerTextValue(path, "//EFFECT_QUAL", "NORMAL");
      break;
  }

  var dlss = Context.Options["dlss"];

  switch (dlss) {
    case "no":
      Context.ChangeXmlNodeInnerTextValue(path, "//DLSS_QUAL", "OFF");
      break;
    case "performance":
      Context.ChangeXmlNodeInnerTextValue(path, "//DLSS_QUAL", "PERFORMANCE");
      break;
    case "balanced":
      Context.ChangeXmlNodeInnerTextValue(path, "//DLSS_QUAL", "BALANCED");
      break;
    case "quality":
      Context.ChangeXmlNodeInnerTextValue(path, "//DLSS_QUAL", "QUALITY");
      break;
  }
};