Skip to content
Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

OpenTTD · handler “OpenTTD”

Version 5

Release notes

positioning simplified

Released
Size
2.8 KB
Downloads
44
Check
Verified
SHA-256
85b0cc4750e3da3fdc2c415e31e648e7e4892ad1820e94104838e6a1de30804d
Download v5 (.nc)All versions

Files 1

PathSize
handler.js10 KB

handler.js

Plain text
Hub.Handler.Version = 5; // Released at https://hub.splitscreen.me/ on Fri Nov 15 2024 22:46:49 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "MYutujfMT93Duiriz";
Hub.Maintainer.Name = "messenils";
Hub.Maintainer.Id = "5NNQPxAD7mmwGuvKp";

var answers5 = ["Yes", "No"];
Game.AddOption("Fast setup", "Starts games in correct position. Report if you experience problems with this option", "Initpos", answers5);
var answers1 = ["ONE", "ALL", "NONE"];
Game.AddOption("Music", "How many instances play music.", "Music", answers1);
var answers2 = ["60", "0", "10", "20", "30", "40", "50", "70", "80", "90", "100"];
Game.AddOption("Music Volume", "music volume.", "Volume", answers2);
var answers3 = ["100", "0", "10", "20", "30", "40", "50", "60", "70", "80", "90"];
Game.AddOption("Sound Volume", "sound volume.", "SFVolume", answers3);
var answers4 = ["No Change", "100", "125", "150", "175", "200", "225", "250", "275", "300", "325", "350", "375", "400"];
Game.AddOption("Interface size", "recommend from 150 to 300 depending on screen size", "Interface", answers4);

Game.SupportsMultipleKeyboardsAndMice = true;

//Game files
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "openttd.exe";
Game.GUID = "OpenTTD";
Game.GameName = "OpenTTD";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 8;

//Window
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "OpenTTD";
Game.HasDynamicWindowTitle = true;
Game.WindowStyleEndChanges = ["~0xC00000", "0x8000000"];
Game.RefreshWindowAfterStart = true;
Game.ToggleUnfocusOnInputsLock = true;
Game.SetTopMostAtEnd = true;

//Environment
Game.UseNucleusEnvironment = true;
Game.DocumentsConfigPath = "OpenTTD";

//Controllers
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;

//Description
Game.Description =
  "Handler for OpenTTD: https://www.openttd.org/. Keyboards/mice only. After all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor, you need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing.";

//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.InjectHookXinput = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;

//ProtoInput
Game.ProtoInput.AutoHideTaskbar = true;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = false; // Usually this works best
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = true;
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
Game.ProtoInput.AllowFakeCursorOutOfBounds = false;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.EnableFocusMessageLoop = false;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.WindowActivateFilter = false; // Filters take priority over blocks, so disable the filter
Game.ProtoInput.BlockedMessages = [0x0008, 0x2a3]; // Blocks WM_KILLFOCUS //WM_MOUSELEAVE

Game.PauseBetweenContextAndLaunch = 2;
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 10;

Game.Play = function() {
  var music = Context.Options["Music"];
  var volume = Context.Options["Volume"];
  var sfvolume = Context.Options["SFVolume"];
  var interface = Context.Options["Interface"];
  var initpos = Context.Options["Initpos"];
  var txtPath = Context.EnvironmentPlayer + "\\Documents\\OpenTTD\\openttd.cfg";
  var dict = [
    Context.FindLineNumberInTextFile(txtPath, "resolution = ", Nucleus.SearchType.StartsWith) + "|resolution = " + Context.Width + "," + Context.Height,
    Context.FindLineNumberInTextFile(txtPath, "fullscreen = ", Nucleus.SearchType.StartsWith) + "|fullscreen = false",
    Context.FindLineNumberInTextFile(txtPath, "video_vsync = ", Nucleus.SearchType.StartsWith) + "|video_vsync = true",
    Context.FindLineNumberInTextFile(txtPath, "effect_vol = ", Nucleus.SearchType.StartsWith) + "|effect_vol = " + sfvolume
  ];
  Context.ReplaceLinesInTextFile(txtPath, dict);
  if (music == "ONE") {
    if (Context.PlayerID == 0) {
      var dict = [Context.FindLineNumberInTextFile(txtPath, "music_vol = ", Nucleus.SearchType.StartsWith) + "|music_vol = " + volume];
      Context.ReplaceLinesInTextFile(txtPath, dict);
    }
    if (Context.PlayerID > 0) {
      var dict = [Context.FindLineNumberInTextFile(txtPath, "music_vol = ", Nucleus.SearchType.StartsWith) + "|music_vol = 0"];
      Context.ReplaceLinesInTextFile(txtPath, dict);
    }
  }
  if (music == "ALL") {
    var dict = [Context.FindLineNumberInTextFile(txtPath, "music_vol = ", Nucleus.SearchType.StartsWith) + "|music_vol = " + volume];
    Context.ReplaceLinesInTextFile(txtPath, dict);
  }
  if (music == "NONE") {
    var dict = [Context.FindLineNumberInTextFile(txtPath, "music_vol = ", Nucleus.SearchType.StartsWith) + "|music_vol = 0"];
    Context.ReplaceLinesInTextFile(txtPath, dict);
  }
  if (interface != "No Change") {
    var dict = [Context.FindLineNumberInTextFile(txtPath, "gui_scale = ", Nucleus.SearchType.StartsWith) + "|gui_scale = " + interface];
    Context.ReplaceLinesInTextFile(txtPath, dict);
  }
  var txtPath = Context.EnvironmentPlayer + "\\Documents\\OpenTTD\\private.cfg";
  var dict = [
    Context.FindLineNumberInTextFile(txtPath, "client_name = ", Nucleus.SearchType.StartsWith) + "|client_name = " + Context.Nickname,
    Context.FindLineNumberInTextFile(txtPath, "server_name = ", Nucleus.SearchType.StartsWith) + "|server_name = nucleus server",
    Context.FindLineNumberInTextFile(txtPath, "connect_to_ip = ", Nucleus.SearchType.StartsWith) + "|connect_to_ip = 127.0.0.1",
    Context.FindLineNumberInTextFile(txtPath, "last_joined = ", Nucleus.SearchType.StartsWith) + "|last_joined = 127.0.0.1"
  ];
  Context.ReplaceLinesInTextFile(txtPath, dict);
  if (initpos == "Yes") {
    Game.PauseBetweenProcessGrab = 1;
    Game.PauseBetweenStarts = 0;

    //windowstyle
    Context.PatchFileFindPattern(
      System.IO.Path.Combine(Context.RootFolder, "Openttd.exe"),
      System.IO.Path.Combine(Context.RootFolder, "Openttd.exe"),
      "41 BD 00 00 CF 00 80 3D FA E0 8E 00 00 44 0F 45",
      "41 BD 00 00 00 80 80 3D FA E0 8E 00 00 44 0F 45",
      true
    );

    Context.Wait(500);
    //Y pos prepare
    Context.PatchFileFindPattern(
      System.IO.Path.Combine(Context.RootFolder, "Openttd.exe"),
      System.IO.Path.Combine(Context.RootFolder, "Openttd.exe"),
      "99 2B C2 D1 F8 8B F0 EB 03 41 8B F4 48 8D 4D A8",
      "B8" + "88 88" + "00 00 8B F0 EB 03 41 8B F4 48 8D 4D A8",
      true
    );
    Context.Wait(500);
    //X pos prepare
    Context.PatchFileFindPattern(
      System.IO.Path.Combine(Context.RootFolder, "Openttd.exe"),
      System.IO.Path.Combine(Context.RootFolder, "Openttd.exe"),
      "2B C7 99 2B C2 D1 F8 44 8B E0 8B 45 A0 2B 45 98",
      "99 90 B8" + "99 99" + "00 00 44 8B E0 8B 45 A0 2B 45 98",
      true
    );
    //Y pos apply
    Context.Wait(500);
    Context.PatchFileFindPattern(
      System.IO.Path.Combine(Context.RootFolder, "Openttd.exe"),
      System.IO.Path.Combine(Context.RootFolder, "Openttd.exe"),
      "B8 88 88 00 00 8B F0 EB 03 41 8B F4 48 8D 4D A8",
      Context.PosY,
      2,
      true
    );
    //X pos apply
    Context.Wait(500);
    Context.PatchFileFindPattern(
      System.IO.Path.Combine(Context.RootFolder, "Openttd.exe"),
      System.IO.Path.Combine(Context.RootFolder, "Openttd.exe"),
      "99 90 B8 99 99 00 00 44 8B E0 8B 45 A0 2B 45 98",
      Context.PosX,
      4,
      true
    );
  }
  Game.ProtoInput.OnInputLocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];
      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 0, true, true, true, true, true);
      System.Threading.Thread.Sleep(1000);
      ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
    }
  };
};