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Risk of Rain 2 · handler “Risk of Rain 2”

Version 7

Release notes

max players fix

Released
Size
665 KB
Downloads
1,752
Check
Verified
SHA-256
b4969c70acb24bf464f512feb653352496cc637e19eddaa547b1d29e1f64c3d5
Download v7 (.nc)All versions

Files 2

PathSize
handler.js7.0 KB
RiskofRain2/steam_api64.dll1.7 MB

handler.js

Plain text
Hub.Handler.Version = 7; // Released at https://hub.splitscreen.me/ on Mon Jul 12 2021 23:25:39 GMT+0000 (UTC).
Hub.Handler.Id = "zBbF958JXyHRwdTcb";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

var answers1 = ["No", "Yes"];
Game.AddOption("Will you use the game's native splitscreen?", "If yes only launch two vertical instances, read script notes before using.", "Native", answers1);

Game.DirSymlinkExclusions = ["Risk of Rain 2_Data\\Config", "Risk of Rain 2_Data\\Plugins"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "local_save.txt", "xinput1_3.dll", "xinput1_4.dll", "xinput9_1_0.dll"];
Game.FileSymlinkCopyInstead = ["config.cfg", "server_startup.cfg"];
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.ExecutableName = "Risk of Rain 2.exe";
Game.SteamID = "632360";
Game.GUID = "Risk of Rain 2";
Game.GameName = "Risk of Rain 2";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Risk of Rain";
Game.FakeFocus = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput1_4.dll", "xinput9_1_0.dll"];
Game.Hook.CustomDllEnabled = false;
Game.BlockRawInput = false;
//Game.PlayerSteamIDs = [ "76561198134585131","76561198131394153","76561198011792067","76561198043762785"];
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\632360\\remote";
Game.Description =
  "To join the same game select multiplayer and select the option copy lobby to clipboard, then in the other instances select join clipboard lobby, the host can select create multiplayer game after that. If you use keyboards and mice after you finish playing press the END key to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances. If you want to play with 4 or 3 players in only two instances of the game for better performance select yes in the Nucleus UI option for native splitscreen. Only launch two vertical instances, you need 3 or 4 gamepads. To enable the game's native splitscreen in each instance press the Ctrl+Alt+` or Ctrl+Alt+ñ keys simultaneously to open the console, write test_splitscreen on it and press enter, alt-tab to an instance to use the keyboard, finally just connect the two instance via the clipboard lobby option, you will notice that each instance has a guest player now.";
Game.KeepSymLinkOnExit = false;
Game.PromptBetweenInstances = true;
Game.PauseBetweenStarts = 35;

Game.SupportsMultipleKeyboardsAndMice = true;

Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = true;
Game.LockInputToggleKey = 0x23;

Game.Play = function() {
  var Args = (Context.Args = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height);

  Context.StartArguments = Args;

  var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Risk of Rain 2_Data\\Config\\config.cfg";
  var dict = [
    Context.FindLineNumberInTextFile(txtPath, "intro_skip", Nucleus.SearchType.StartsWith) + "|intro_skip 1;",
    Context.FindLineNumberInTextFile(txtPath, "splash_skip", Nucleus.SearchType.StartsWith) + "|splash_skip 1;",
    Context.FindLineNumberInTextFile(txtPath, "window_mode", Nucleus.SearchType.StartsWith) + "|window_mode Window;"
    //Context.FindLineNumberInTextFile(txtPath, "resolution", Nucleus.SearchType.StartsWith) + "|resolution " + Context.Width + "x" + Context.Height + "x60;",
  ];
  Context.ReplaceLinesInTextFile(txtPath, dict);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Hopoo Games, LLC\\Risk of Rain 2", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Hopoo Games, LLC\\Risk of Rain 2", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Hopoo Games, LLC\\Risk of Rain 2", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Hopoo Games, LLC\\Risk of Rain 2", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);

  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_api64.dll");
  var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steam_api64.dll");
  System.IO.File.Copy(savePkgOrigin, savePath, true);

  if (Context.HasKeyboardPlayer !== true) {
    Game.SupportsMultipleKeyboardsAndMice = false;
  }

  var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings");
  System.IO.Directory.CreateDirectory(filePath);

  var appid = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\steam_appid.txt";
  var lines = ["632360"];

  Context.WriteTextFile(appid, lines);

  var nolay = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\disable_overlay.txt";
  var lines = [""];

  Context.WriteTextFile(nolay, lines);

  var native = Context.Options["Native"];

  if (native == "Yes") {
    if (Context.PlayerID == 0) {
      var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
      Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "1"),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "2"),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
      ]);
    }
    if (Context.PlayerID == 1) {
      var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
      Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "3"),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "4"),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
        new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
      ]);
    }
  }

  if (native == "No") {
  }
};