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Risk of Rain 2 · handler “Risk of Rain 2”

Version 9

Release notes

4 gamepads fix?

Released
Size
665 KB
Downloads
8
Check
Verified
SHA-256
aaf1ab26b1136d95c30e75999910e4f278146dfee1e538cf3347aa8e634cb638
Download v9 (.nc)All versions

Files 2

PathSize
handler.js8.3 KB
RiskofRain2/steam_api64.dll1.7 MB

handler.js

Plain text
Hub.Handler.Version = 9; // Released at https://hub.splitscreen.me/ on Sat Apr 16 2022 01:28:06 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "zBbF958JXyHRwdTcb";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["Risk of Rain 2_Data\\Config", "Risk of Rain 2_Data\\Plugins\\x86_64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "local_save.txt", "xinput1_3.dll", "xinput1_4.dll", "xinput9_1_0.dll"];
Game.FileSymlinkCopyInstead = ["config.cfg", "server_startup.cfg"];
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.ExecutableName = "Risk of Rain 2.exe";
Game.SteamID = "632360";
Game.GUID = "Risk of Rain 2";
Game.GameName = "Risk of Rain 2";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Risk of Rain";
Game.FakeFocus = true;
Game.FakeFocusInterval = 7000;
Game.SendFakeFocusMsg = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.BlockRawInput = true;
//Game.PlayerSteamIDs = ["76561198134585131","76561198131394153","76561198011792067","76561198043762785"];
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\632360\\remote";
Game.Description =
  "To join the same game select multiplayer and select the option copy lobby to clipboard, then in the other instances select join clipboard lobby, the host can select create multiplayer game after that. If you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key to lock the input for all instances to have their own cursor. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input whe you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked. Reduce graphics settings in your main game to improve performance.";
Game.KeepSymLinkOnExit = false;
Game.PromptBetweenInstances = true;
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 35;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = false;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = true;

Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.Play = function() {
  var Args = (Context.Args = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height);

  Context.StartArguments = Args;

  var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Risk of Rain 2_Data\\Config\\config.cfg";
  var dict = [
    Context.FindLineNumberInTextFile(txtPath, "intro_skip", Nucleus.SearchType.StartsWith) + "|intro_skip 1;",
    Context.FindLineNumberInTextFile(txtPath, "splash_skip", Nucleus.SearchType.StartsWith) + "|splash_skip 1;",
    Context.FindLineNumberInTextFile(txtPath, "window_mode", Nucleus.SearchType.StartsWith) + "|window_mode Window;",
    Context.FindLineNumberInTextFile(txtPath, "resolution", Nucleus.SearchType.StartsWith) + "|resolution " + Context.Width + "x" + Context.Height + "x60;"
  ];
  Context.ReplaceLinesInTextFile(txtPath, dict);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Hopoo Games, LLC\\Risk of Rain 2", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Hopoo Games, LLC\\Risk of Rain 2", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Hopoo Games, LLC\\Risk of Rain 2", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Hopoo Games, LLC\\Risk of Rain 2", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);

  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_api64.dll");
  var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steam_api64.dll");
  System.IO.File.Copy(savePkgOrigin, savePath, true);

  var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings");
  System.IO.Directory.CreateDirectory(filePath);

  var appid = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\steam_appid.txt";
  var lines = ["632360"];
  Context.WriteTextFile(appid, lines);

  var nolay = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\disable_overlay.txt";
  var lines = [""];
  Context.WriteTextFile(nolay, lines);

  var numPlayers = 0;

  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    if (player.IsXInput && player.ScreenIndex !== -1) {
      numPlayers++;
    }
    player.ProtoController1 = Context.GamepadId;
    player.ProtoController2 = Context.GamepadId;
    player.ProtoController3 = Context.GamepadId;
    player.ProtoController4 = Context.GamepadId;
    player.ProtoController5 = Context.GamepadId;
  }
};