Rune · handler “Rune Classic”
Version 1
Release notes
First Release
- Released
- Size
- 1.7 KB
- Downloads
- 86
- Check
- Verified
- SHA-256
- 7c17ce8e18032bbb500bdd855548b0e67186f2525d7f91725a58fbee7be831b5
Files 1
| Path | Size |
|---|---|
| handler.js | 6.4 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Jun 09 2022 04:40:07 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "Teph4SXobu57besfG";
Hub.Maintainer.Name = "Zensuu";
Hub.Maintainer.Id = "sshRgms8c4xET4sCy";
Game.ExecutableContext = ["RuneEd.exe"];
Game.FileSymlinkExclusions = ["User.ini", "Rune.ini"];
Game.ExecutableName = "Rune.exe";
Game.SteamID = "210950";
Game.GUID = "RuneClassic";
Game.GameName = "Rune";
Game.BinariesFolder = "System";
Game.LauncherTitle = "";
Game.MaxPlayersOneMonitor = 5;
Game.MaxPlayers = 16;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.ChangeExe = true;
Game.HideTaskbar = true;
Game.RefreshWindowAfterStart = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Rune";
Game.HasDynamicWindowTitle = true;
Game.SupportsKeyboard = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["dinput.dll", "xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.HandlerInterval = 100;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = false;
Game.GoldbergNeedSteamInterface = false;
Game.Description =
"Use your mouse cursor to navigate the UI in all gamepad instances. You must choose your skins before joining if you want them to show up in game. Host a lan server with one player and join with the rest. Alt tab to the keyboard player if you have one.";
Game.PauseBetweenContextAndLaunch = 2;
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 20;
Game.Play = function() {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\System\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("Misc", "UseXInput1_1", false),
new Nucleus.IniSaveInfo("Misc", "UseXInput1_2", false),
new Nucleus.IniSaveInfo("Misc", "UseXInput1_4", false),
new Nucleus.IniSaveInfo("Misc", "UseXInput9_1_0", false),
//new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", (Context.PlayerID + 1)),
//new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", ""),
//new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", ""),
//new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", ""),
new Nucleus.IniSaveInfo("X2DInput", "EnableX2Dinput", true),
new Nucleus.IniSaveInfo("X2DInput", "LT", "Button12"),
new Nucleus.IniSaveInfo("X2DInput", "RT", "Button13"),
new Nucleus.IniSaveInfo("X2DInput", "DisableUnmappedObject", true)
//new Nucleus.IniSaveInfo("X2DInput", "DisableXInput", true),
//new Nucleus.IniSaveInfo("X2DInput", "DeviceID" + (Context.PlayerID + 1), "{" + Context.GamepadGuid + "}"),
]);
if (!System.IO.File.Exists(Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\System\\Rune - Player " + (Context.PlayerID + 1) + ".ini")) {
System.IO.File.Copy(System.IO.Path.Combine(Context.RootInstallFolder, "rune.ini"), System.IO.Path.Combine(Context.RootFolder, "System\\Rune - Player " + (Context.PlayerID + 1) + ".ini"), true);
System.IO.File.Copy(System.IO.Path.Combine(Context.RootInstallFolder, "User.ini"), System.IO.Path.Combine(Context.RootFolder, "System\\User.ini"), true);
} else {
}
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\System\\Rune - Player " + (Context.PlayerID + 1) + ".ini");
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "WindowedViewportX", Context.Width),
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "WindowedViewportY", Context.Height),
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "WindowedColorBits", "32"),
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "UseJoystick", true),
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "UseDirectInput", true),
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "CaptureMouse", false),
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "StartupFullscreen", false)
]);
if (Context.IsKeyboardPlayer) {
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "UseJoystick", false),
new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "CaptureMouse", true)
]);
}
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\System\\User.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("DefaultPlayer", "Name", Context.Nickname),
new Nucleus.IniSaveInfo("Engine.Input", "F", "Use"),
new Nucleus.IniSaveInfo("Engine.Input", "Ctrl", "Duck"),
new Nucleus.IniSaveInfo("Engine.Input", "Joy1", "Jump"),
new Nucleus.IniSaveInfo("Engine.Input", "Joy2", "Powerup"),
new Nucleus.IniSaveInfo("Engine.Input", "Joy3", "Use"),
new Nucleus.IniSaveInfo("Engine.Input", "Joy4", "Throw"),
new Nucleus.IniSaveInfo("Engine.Input", "Joy5", "AltFire"),
new Nucleus.IniSaveInfo("Engine.Input", "Joy6", "Fire"),
new Nucleus.IniSaveInfo("Engine.Input", "Joy7", ""),
new Nucleus.IniSaveInfo("Engine.Input", "Joy8", ""),
new Nucleus.IniSaveInfo("Engine.Input", "Joy9", "Duck"),
new Nucleus.IniSaveInfo("Engine.Input", "Joy10", ""),
new Nucleus.IniSaveInfo("Engine.Input", "Joy11", ""),
new Nucleus.IniSaveInfo("Engine.Input", "Joy12", "AltFire"),
new Nucleus.IniSaveInfo("Engine.Input", "Joy13", "Fire"),
new Nucleus.IniSaveInfo("Engine.Input", "Joy14", ""),
new Nucleus.IniSaveInfo("Engine.Input", "Joy15", ""),
new Nucleus.IniSaveInfo("Engine.Input", "Joy16", "AltFire"),
new Nucleus.IniSaveInfo("Engine.Input", "JoyX", "Axis astrafe speed=2"),
new Nucleus.IniSaveInfo("Engine.Input", "JoyY", "Axis aBaseY speed=2"),
new Nucleus.IniSaveInfo("Engine.Input", "JoyZ", ""),
new Nucleus.IniSaveInfo("Engine.Input", "JoyR", "Axis aLookUp speed=-0.1"),
new Nucleus.IniSaveInfo("Engine.Input", "JoyU", "Axis aturn speed=0.2"),
new Nucleus.IniSaveInfo("Engine.Input", "JoyV", ""),
new Nucleus.IniSaveInfo("Engine.Input", "JoyPovRight", "SwitchWeapon 4"),
new Nucleus.IniSaveInfo("Engine.Input", "JoyPovLeft", "SwitchWeapon 2"),
new Nucleus.IniSaveInfo("Engine.Input", "JoyPovUp", "SwitchWeapon 3"),
new Nucleus.IniSaveInfo("Engine.Input", "JoyPovDown", "SwitchWeapon 1")
]);
};