Stardew Valley · handler “StardewValley”
Version 2
Release notes
resizing and res fix
- Released
- Size
- 1.4 KB
- Downloads
- 593
- Check
- Verified
- SHA-256
- 8aef9584f2241d9424230e5dbfad58cdf9fd97330cf72aae4f419e8fee880eda
Files 1
| Path | Size |
|---|---|
| handler.js | 4.3 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Sat Mar 21 2020 18:32:42 GMT+0000 (UTC).
Hub.Handler.Id = "LT3wMdrR7gPrKgfzb";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["Mods"];
Game.FileSymlinkExclusions = ["steam_appid.txt"];
Game.NeedsSteamEmulation = false;
Game.CreateSteamAppIdByExe = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "StardewModdingAPI.exe";
Game.SteamID = "4131501";
Game.GUID = "Stardew Valley Modding API";
Game.GameName = "Stardew Valley (Modding API)";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.ForceProcessPick = true;
Game.HideTaskbar = false;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Stardew Valley";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.FakeFocus = true;
Game.Hook.CustomDllEnabled = false;
Game.RefreshWindowAfterStart = true;
Game.ResetWindows = true;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Description =
"This script needs SMAPI and the WindowResize mod installed. After Nucleus process picker opens select the stardew process and quickly focus the game window or Nucleus will grab the command window. Use the zoom in and zoom out options when you press start during gameplay. Use the END key or CTR+Q to stop splitscreen when you finish playing.";
Game.PauseBetweenStarts = 40;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = true;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = true;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
var path = "%USERPROFILE%\\AppData\\Roaming\\StardewValley\\startup_preferences";
Context.ChangeXmlNodeInnerTextValue(path, "//skipWindowPreparation", "false");
Context.ChangeXmlNodeInnerTextValue(path, "//windowMode", "1");
Context.ChangeXmlNodeInnerTextValue(path, "//windowedBorderlessFullscreen", "false");
Context.ChangeXmlNodeInnerTextValue(path, "//fullscreen", "false");
Context.ChangeXmlNodeInnerTextValue(path, "//gamepadControls", "true");
Context.ChangeXmlNodeInnerTextValue(path, "//hardwareCursor", "false");
Context.ChangeXmlNodeInnerTextValue(path, "//fullscreenResolutionX", Context.Width);
Context.ChangeXmlNodeInnerTextValue(path, "//fullscreenResolutionY", Context.Height);
Context.ChangeXmlNodeInnerTextValue(path, "//preferredResolutionX", Context.Width);
Context.ChangeXmlNodeInnerTextValue(path, "//preferredResolutionY", Context.Height);
Context.ChangeXmlNodeInnerTextValue(path, "//pauseWhenOutOfFocus", "false");
if (Player.Owner.IsFullscreen()) {
var path = "%USERPROFILE%\\AppData\\Roaming\\StardewValley\\startup_preferences";
Context.ChangeXmlNodeInnerTextValue(path, "//skipWindowPreparation", "false");
Context.ChangeXmlNodeInnerTextValue(path, "//windowMode", "0");
Context.ChangeXmlNodeInnerTextValue(path, "//windowedBorderlessFullscreen", "true");
Context.ChangeXmlNodeInnerTextValue(path, "//fullscreen", "false");
Context.ChangeXmlNodeInnerTextValue(path, "//gamepadControls", "true");
Context.ChangeXmlNodeInnerTextValue(path, "//hardwareCursor", "false");
Context.ChangeXmlNodeInnerTextValue(path, "//fullscreenResolutionX", Context.Width);
Context.ChangeXmlNodeInnerTextValue(path, "//fullscreenResolutionY", Context.Height);
Context.ChangeXmlNodeInnerTextValue(path, "//preferredResolutionX", Context.Width);
Context.ChangeXmlNodeInnerTextValue(path, "//preferredResolutionY", Context.Height);
Context.ChangeXmlNodeInnerTextValue(path, "//pauseWhenOutOfFocus", "false");
}
};