Valheim · handler “Valheim”
Version 2
Release notes
Multiple Mouse and keyboard support added.
- Released
- Size
- 1.8 KB
- Downloads
- 25
- Check
- Unverified
- SHA-256
- e445e33d83d45f48d4f6bac07e1eea0ccc5352b0e3c2e98cc8f7d58b6d73a571
Files 1
| Path | Size |
|---|---|
| handler.js | 5.0 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Thu Feb 18 2021 07:53:17 GMT+0000 (UTC).
Hub.Handler.Id = "6hkBwKMXqpnjiWTdi";
Hub.Maintainer.Name = "PoundlandBacon";
Hub.Maintainer.Id = "AdiAjSyfZPMvu3a4M";
Game.DirSymlinkExclusions = ["valheim_Data\\Plugins\\x86_64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.GameName = "Valheim";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "valheim.exe";
Game.SteamID = "892970";
Game.GUID = "Valheim";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.CreateSteamAppIdByExe = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Valheim";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = true;
Game.HookFocus = true;
Game.BlockRawInput = false;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.UserProfileSavePath = "AppData\\LocalLow\\IronGate\\Valheim";
Game.Description =
"Close Steam before launching the script. Start/load a game in one instance, making sure that start server is selected, then you will see the game in the server browser of the other instances. If you use mice and keyboards after all the instances open press the END key to lock the input and give each instance its own cursor. You need to left click each mouse to make the cursors appear after locking the input. Press the END key again to unlock the input. If you mix mice and keyboards with controllers the keyboard input to the controller instance(s) won't work. Create your characters by loading the game outside of nucleus, or by launching the controller instance only. You can use CTRL+Q to close Nucleus and all its instances. For now mouse cursors will be visible at all times when using a mouse and keyboard, we'll fix it if possible.";
Game.PauseBetweenStarts = 30;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = true;
//Game.HideCursor = true;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
if (Context.HasKeyboardPlayer !== true) {
Game.SupportsMultipleKeyboardsAndMice = false;
}
var Args = (Context.Args = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height);
Context.StartArguments = Args;
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);
if (Context.IsKeyboardPlayer) {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
} else {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", Context.PlayerID + 1)
]);
}
};