Valheim · handler “Valheim”
Version 21
Release notes
Crash fix
- Released
- Size
- 3.4 KB
- Downloads
- 4,524
- Check
- Verified
- SHA-256
- fbcae7d933db784e4f9b2a516d214021fc71dcc5a4f5fc627c0fb1cf024a4c1b
Files 1
| Path | Size |
|---|---|
| handler.js | 16 KB |
handler.js
Plain textHub.Handler.Version = 21; // Released at https://hub.splitscreen.me/ on Wed Oct 16 2024 11:12:26 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "6hkBwKMXqpnjiWTdi";
Hub.Maintainer.Name = "PoundlandBacon";
Hub.Maintainer.Id = "AdiAjSyfZPMvu3a4M";
var answers = ["No", "Yes"];
Game.AddOption("Vulkan?", "Use Vulkan graphics mode.", "VULKAN", answers);
Game.ExecutableContext = ["valheim_Data"];
Game.DirSymlinkExclusions = ["valheim_Data\\Plugins\\x86_64", "BepInEx\\config"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "local_save.txt", "BepInEx.cfg"];
Game.FileSymlinkCopyInstead = ["UnityCrashHandler64.exe", "UnityPlayer.dll", "globalgamemanagers"];
Game.GameName = "Valheim";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "valheim.exe";
Game.SteamID = "892970";
Game.GUID = "Valheim";
Game.MaxPlayers = 10;
Game.MaxPlayersOneMonitor = 10;
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.GoldbergNoLocalSave = true;
Game.CreateSteamAppIdByExe = true;
Game.LauncherTitle = "BepinEx";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Valheim";
Game.HasDynamicWindowTitle = false;
Game.FakeFocus = true;
Game.FakeFocusInterval = 10000;
Game.SendFakeFocusMsg = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.BlockRawInput = false;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\892970\\remote";
Game.UserProfileConfigPath = "AppData\\LocalLow\\IronGate\\Valheim";
Game.UserProfileSavePathNoCopy = true;
Game.UserProfileConfigPathNoCopy = true;
Game.Description =
"Close Steam before launching the handler. Start/load a game in one instance, making sure that start server is selected and that crossplay is disabled, then you will see the game in the server browser of the other instances. If you use mice and keyboards after all the instances open press the END key to lock the input and give each instance its own cursor. You need to left click each mouse to make the cursors appear after locking the input. Press the END key again to unlock the input. If you mix mice/keyboards with controllers make sure you disable gamepad support in the in game settings on the instance(s) you are using mouse and keyboard controls on. Create your characters by loading the game outside of Nucleus, or by launching the controller instance only. You can use CTRL+Q to close Nucleus and all its instances with the input unlocked.";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 30;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;
Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = true;
Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE
Game.Play = function() {
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\valheim_Data\\Plugins\\x86_64\\steam_settings");
System.IO.Directory.CreateDirectory(filePath);
var nolay = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\valheim_Data\\Plugins\\x86_64\\steam_settings\\disable_overlay.txt";
var lines = [""];
Context.WriteTextFile(nolay, lines);
var nolan = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\valheim_Data\\Plugins\\x86_64\\disable_lan_only.txt";
var lines = [""];
Context.WriteTextFile(nolan, lines);
var VULKAN = Context.Options["VULKAN"];
if (VULKAN == "Yes") {
Context.StartArguments = " -screen-fullscreen 0 -popupwindow -force-vulkan " + " -screen-width " + Context.Width + " -screen-height " + Context.Height;
} else {
Context.StartArguments = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height;
}
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);
if (System.IO.File.Exists(Context.RootInstallFolder + "\\BepInEx\\config\\BepInEx.cfg")) {
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\BepInEx\\config\\BepInEx.cfg");
var savePkgOrigin = System.IO.Path.Combine(Context.RootInstallFolder + "\\BepInEx\\config\\BepInEx.cfg");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\BepInEx\\config\\BepInEx.cfg";
var dict = [Context.FindLineNumberInTextFile(txtPath, "Enabled = ", Nucleus.SearchType.StartsWith) + "|Enabled = false"];
Context.ReplaceLinesInTextFile(txtPath, dict, "UTF-8");
}
var dllPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\UnityPlayer.dll";
var searchPattern = "57 00 69 00 6E 00 64 00 6F 00 77 00 73 00 2E 00 47 00 61 00 6D 00 69 00 6E 00 67 00 2E 00 49 00 6E 00 70 00 75 00 74 00 2E 00 47 00 61 00 6D 00 65 00 70 00 61 00 64";
var patchPattern = "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00";
Context.PatchFileFindPattern(dllPath, dllPath, searchPattern, patchPattern, true);
if (Context.IsKeyboardPlayer) {
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;
} else {
Game.ProtoInput.KeyboardButtonFilter = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = false;
}
Game.ProtoInput.OnInputLocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
if (player.IsXInput) {
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
//ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
//ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
//Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
//ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
} else {
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
//ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
//Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
}
}
};
Game.ProtoInput.OnInputUnlocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
//ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
}
};
var numPlayers = 0;
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
if (player.IsXInput && player.ScreenIndex !== -1) {
numPlayers++;
}
player.ProtoController1 = Context.GamepadId;
player.ProtoController2 = Context.GamepadId;
player.ProtoController3 = Context.GamepadId;
player.ProtoController4 = Context.GamepadId;
player.ProtoController5 = Context.GamepadId;
player.ProtoController6 = Context.GamepadId;
player.ProtoController7 = Context.GamepadId;
player.ProtoController8 = Context.GamepadId;
player.ProtoController9 = Context.GamepadId;
player.ProtoController10 = Context.GamepadId;
player.ProtoController11 = Context.GamepadId;
}
};