Valheim · handler “Valheim”
Version 7
Release notes
Added BepInEx (mod loader) support
- Released
- Size
- 2.0 KB
- Downloads
- 1,470
- Check
- Unverified
- SHA-256
- 8cbf04ab2c0e42a67b243326f9a1916077eadb884a93ca8182e7ca9b8d61b281
Files 1
| Path | Size |
|---|---|
| handler.js | 5.5 KB |
handler.js
Plain textHub.Handler.Version = 7; // Released at https://hub.splitscreen.me/ on Sat Mar 27 2021 22:53:36 GMT+0000 (UTC).
Hub.Handler.Id = "6hkBwKMXqpnjiWTdi";
Hub.Maintainer.Name = "PoundlandBacon";
Hub.Maintainer.Id = "AdiAjSyfZPMvu3a4M";
var answers = ["No", "Yes"];
Game.AddOption("Use Vulkan?", "Use Vulkan graphics mode.", "VULKAN", answers);
Game.DirSymlinkExclusions = ["valheim_Data\\Plugins\\x86_64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.GameName = "Valheim";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "valheim.exe";
Game.SteamID = "892970";
Game.GUID = "Valheim";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.CreateSteamAppIdByExe = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Valheim";
Game.HasDynamicWindowTitle = true;
Game.LauncherTitle = "BepinEx";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = true;
Game.HookFocus = true;
Game.BlockRawInput = false;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.UserProfileSavePath = "AppData\\LocalLow\\IronGate\\Valheim";
Game.Description =
"Close Steam before launching the script. Start/load a game in one instance, making sure that start server is selected, then you will see the game in the server browser of the other instances. If you use mice and keyboards after all the instances open press the END key to lock the input and give each instance its own cursor. You need to left click each mouse to make the cursors appear after locking the input. Press the END key again to unlock the input. If you mix mice/keyboards with controllers make sure you disable gamepad support in the in game settings on the instance(s) you are using mouse and keyboard controls on. Also, the keyboard input to the controller instance(s) won't work. Create your characters by loading the game outside of nucleus, or by launching the controller instance only. You can use CTRL+Q to close Nucleus and all its instances. For now mouse cursors will be visible at all times when using a mouse and keyboard, we'll fix it if possible.";
Game.PauseBetweenStarts = 30;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = true;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
if (Context.HasKeyboardPlayer !== true) {
Game.SupportsMultipleKeyboardsAndMice = false;
}
var VULKAN = Context.Options["VULKAN"];
if (VULKAN == "Yes") {
var Args = (Context.Args = " -screen-fullscreen 0 -popupwindow -force-vulkan -screen-width " + Context.Width + " -screen-height " + Context.Height);
Context.StartArguments = Args;
} else {
var Args = (Context.Args = " -screen-fullscreen 0 -popupwindow -screen-width " + Context.Width + " -screen-height " + Context.Height);
Context.StartArguments = Args;
}
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\IronGate\\Valheim", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);
if (Context.IsKeyboardPlayer) {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
} else {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", Context.PlayerID + 1)
]);
}
};