Skip to content
Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Warcraft III: The Frozen Throne · handler “Warcraft III: Frozen Throne”

Version 1

Release notes

v1,27,0,52240, Multiple KBM support, No gamepad support.

Released
Size
1.1 KB
Downloads
40
Check
Unverified
SHA-256
db8eae62c942954a27c7877412665cbf9071eaea6773aaccc3e680eb242999e7
Download v1 (.nc)All versions

Files 1

PathSize
handler.js2.3 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Mon Jan 20 2020 12:08:44 GMT+0000 (UTC).
Hub.Handler.Id = "3yQfwCBiTu8MjzetF";
Hub.Maintainer.Name = "Snailedlt";
Hub.Maintainer.Id = "SE7kdQcCoCbgkzDeH";

Game.KillMutex = ["Warcraft III Game Application"];

Game.DirSymlinkExclusions = ["settings"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "account_name.txt", "language.txt", "user_steam_id.txt"];
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "war3.exe";
Game.SteamID = "921"; //doesn't matter what it is as long as it's unique
Game.GUID = "Warcraft III Frozen Throne";
Game.GameName = "Warcraft III: Frozen Throne"; //Name shown in the Nucleus Game list
Game.MaxPlayers = 128;
Game.MaxPlayersOneMonitor = 128;
Game.LauncherTitle = "";
Game.LauncherExe = "";
Game.SaveType = Nucleus.SaveType.None;
Game.ForceFinishOnPlay = true;
Game.SupportsPositioning = true;
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Warcraft III";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.PauseBetweenStarts = 20;
Game.KillMutexType = "Event";
Game.PartialMutexSearch = true;
Game.LockMouse = false;
Game.StartArguments = " -window";
Game.KeepSymLinkOnExit = true;
Game.UseForceBindIP = true;

// Keyboard Support
// See https://universalsplitscreen.github.io/docs/untested/ if it doesn't work
Game.SupportsMultipleKeyboardsAndMice = true;

Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = true;
Game.LockInputToggleKey = 0x23; //See https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes