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Wreckfest · handler “Wreckfest”

Version 7

Release notes

prepare for latest goldberg.

Released
Size
2.0 KB
Downloads
748
Check
Verified
SHA-256
9ea470ecdbfb90c8c74a3f137ec9e0a5588a4edaab35a79e848fe6b6fef04417
Download v7 (.nc)All versions

Files 1

PathSize
handler.js6.5 KB

handler.js

Plain text
Hub.Handler.Version = 7; // Released at https://hub.splitscreen.me/ on Sat Jan 29 2022 06:13:48 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "Qwd5WvetWC3meTQjF";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

var answers1 = ["No", "Yes"];
var answers2 = ["No", "Yes"];
Game.AddOption("x64 version?", "Select yes if you want to launch the x64 exe instead.", "X64", answers1);
Game.AddOption("Keep aspect ratio?", "Maintains the instances default AR without filling the monitor/stretching.", "Ratio", answers2);

Game.DirSymlinkExclusions = ["server", "tools\\workshop"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_api64.dll", "steam_appid.txt", "local_save.txt", "xinput1_3.dll", "Wreckfest.exe", "Wreckfest_x64.exe"];
Game.FileSymlinkCopyInstead = ["customWheels.json", "initial_server_config.cfg", "start_server.bat"];
Game.GameName = "Wreckfest";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "Wreckfest.exe";
Game.SteamID = "228380";
Game.GUID = "Wreckfest";
Game.MaxPlayers = 24;
Game.MaxPlayersOneMonitor = 24;
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.LauncherTitle = "";
Game.StartArguments = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Wreckfest 1.282218 32bit DX11";
Game.HasDynamicWindowTitle = true;
Game.FakeFocus = true;
Game.HookFocus = false;
Game.HideDesktop = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.UseAlpha8CustomDll = true;
Game.Hook.CustomDllEnabled = false;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\228380\\local\\wreckfest";
//Game.DocumentsConfigPath = "My Games\\wreckfest";
Game.UserProfileSavePathNoCopy = true;
Game.DocumentsConfigPathNoCopy = true;
Game.Description =
  "The first time you run this you'll get the Wreckfest launcher per instance, just quickly select windowed, the aspect ratio and resolution you want and press play. If you get uneven fps in the instances try alt tabbing to the Nucleus Coop app window when using multiple controllers only. If you launch an instance with the keyboard icon the last instance that opens will be always the keyboard player, alt-tab to it if you can not control it.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenStarts = 42;

Game.SupportsMultipleKeyboardsAndMice = false;

Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.ProtoInput.AutoHideTaskbar = true;

Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;

Game.Play = function() {
  if (Context.HasKeyboardPlayer == true) {
    Game.SupportsMultipleKeyboardsAndMice = true;
  } else {
    Game.SupportsMultipleKeyboardsAndMice = true;
    Game.SetForegroundWindowElsewhere = true;
  }

  if (System.IO.File.Exists(Context.EnvironmentPlayer + Context.UserProfileSavePath + "\\settings.conf")) {
    Game.PauseBetweenProcessGrab = 5;
  } else {
    Game.PauseBetweenProcessGrab = 40;
    Game.PromptBetweenInstances = true;
  }

  var x64 = Context.Options["X64"];
  var ratio = Context.Options["Ratio"];

  if (x64 == "Yes") {
    System.IO.File.Copy(System.IO.Path.Combine(Context.RootInstallFolder, "Wreckfest_x64.exe"), System.IO.Path.Combine(Context.RootFolder, "Wreckfest.exe"), true);

    var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini");
    var savePkgOrigin = System.IO.Path.Combine(Context.NucleusFolder, "utils\\XInputPlus\\XInputPlus.ini");
    System.IO.File.Copy(savePkgOrigin, savePath, true);

    var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\xinput1_3.dll");
    var savePkgOrigin = System.IO.Path.Combine(Context.NucleusFolder, "utils\\XInputPlus\\x64\\xinput1_3.dl_");
    System.IO.File.Copy(savePkgOrigin, savePath, true);
  }

  if (x64 == "No") {
    System.IO.File.Copy(System.IO.Path.Combine(Context.RootInstallFolder, "Wreckfest.exe"), System.IO.Path.Combine(Context.RootFolder, "Wreckfest.exe"), true);

    var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini");
    var savePkgOrigin = System.IO.Path.Combine(Context.NucleusFolder, "utils\\XInputPlus\\XInputPlus.ini");
    System.IO.File.Copy(savePkgOrigin, savePath, true);

    var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\xinput1_3.dll");
    var savePkgOrigin = System.IO.Path.Combine(Context.NucleusFolder, "utils\\XInputPlus\\x86\\xinput1_3.dl_");
    System.IO.File.Copy(savePkgOrigin, savePath, true);
  }

  if (ratio == "Yes") {
    Game.KeepMonitorAspectRatio = true;
  }

  if (ratio == "No") {
  }

  if (Context.IsKeyboardPlayer) {
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
    ]);
  } else {
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", Context.PlayerID + 1),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", Context.PlayerID + 1),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", Context.PlayerID + 1),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", Context.PlayerID + 1)
    ]);
  }
};